Summary and Conclusion – Why We Play Games
People play games to change or structure their internal experiences. Adults in this study, enjoy
filling their heads with thoughts and emotions unrelated to work or school, others enjoy the
challenge and chance to test their abilities. Games offer an efficiency and order in playing that
they may lack in life. They value the sensations from doing new things such as dirt-bike racing
or flying, that they otherwise lack the skills, resources, or social permission to do. A few like to
escape the real world; others enjoy escaping its social norms. Nearly all enjoy the feeling of
challenge and complete absorption. The excitement and relaxing effect of games is very
appealing and some apply its therapeutic benefits to “get perspective,” calm down after a hard
day, or build self-esteem.
Direct observation reveals details about player emotion. We find emotion in player’s visceral,
behavioral, cognitive, and social responses to games. Players play to experience these body
sensations that result from and drive their actions. Some crave the increased heart rate of
excitement from a race, the skin prickling sensation from wonder, or the tension of Frustration
followed by feelings of Fiero. For others it is simply the exchange of worries and thought and
feelings for relaxation and contentment, or a feeling of achievement knowing they did it right.
The Four Keys to emotion structure Player Experiences to improve play.
1. Players find enjoyment from their internal experiences in reaction to the visceral,
behavior, cognitive, and social properties. These players play for internal sensations
such as Excitement or Relief from their thoughts and feelings.
2. Players like the opportunities for challenge, strategy, and problem solving. Their
comments focus on the game’s challenge and strategic thinking and problem
solving. This “Hard Fun” frequently generates emotions and experiences of
Frustration, and Fiero.
3. Players enjoy intrigue and curiosity. Players become immersed in games when it
absorbs their complete attention, or when it takes them on an exciting adventure.
These Immersive game aspects are “Easy Fun” and generate emotions and
experiences of Wonder Awe and Mystery.
4. Players use games as mechanisms for social experiences. These players enjoy the
emotions of Amusement, Schadenfreude, and Naches coming from social
experiences of competition, teamwork, as well as opportunity for social bonding and
personal recognition that comes from playing with others.
What surprised us most was the dramatic contrast in emotional displays between one vs.
several people playing together. Players in groups emote more frequently and with more
intensity than those playing on their own. Group play adds new behaviors, rituals, and
emotions that make games more exciting. We were also surprised at how aptly Flow describes
challenge and the promise this holds for making games that can even improve the quality of
life. For the game designer, the Four Keys to unlocking emotion in moment to moment game
play offering new opportunities for generating emotion through player choice.