iGaming in Maryland
Prepared for:
Maryland Lottery and Gaming Control Agency
November 2023
Prepared by:
The Innovation Group
101 Convention Center Dr.
Suite 600
Las Vegas, NV 89109
702.852.1150
www.theinnovationgroup.com
The Innovation Group November 15, 2023 Page ii
iGaming in Maryland
Table of Contents
EXECUTIVE SUMMARY .......................................................................................................... 4
Revenue Potential of a Legal iGaming Market in Maryland .................................................. 5
Impact of iGaming on Casinos and Lottery ............................................................................ 5
Impact of iGaming on Bingo, OTB Facilities, and Racetracks .............................................. 6
Experience and Learnings from Other States ......................................................................... 6
Impacts on Casinos through Partnerships with iGaming Operators ..................................... 8
Use of Multi-jurisdictional Gaming Agreements .................................................................... 8
Estimated Size of the Illegal iGaming Market and Methods to Transition Players to the
Regulated Market .................................................................................................................... 9
THE U.S. IGAMING LANDSCAPE ......................................................................................... 11
Delaware ............................................................................................................................... 12
New Jersey ............................................................................................................................ 13
Nevada .................................................................................................................................. 14
Pennsylvania ......................................................................................................................... 14
West Virginia ........................................................................................................................ 15
Michigan ............................................................................................................................... 16
Connecticut ........................................................................................................................... 16
Rhode Island ......................................................................................................................... 17
MARYLAND IGAMING ADDRESSABLE MARKET ......................................................... 18
MARYLAND IGAMING MARKET POTENTIAL .............................................................................. 18
IGAMING MARKET SIZE IN MARYLAND ..................................................................................... 19
ILLEGAL MARKET SIZE .............................................................................................................. 20
IGAMING IMPACT ON BRICK-AND-MORTAR CASINO MARKET ................................................... 22
IGAMING IMPACT ON LOTTERY SALES ....................................................................................... 25
IGAMING IMPACT ON BINGO, OTB FACILITIES, AND RACETRACKS ........................................... 27
BEST PRACTICES .................................................................................................................... 29
Discussion of Other States and Legislative Models .............................................................. 29
Cannibalization of Brick-and-Mortar Gaming ..................................................................... 29
Tax Rates and Structure ........................................................................................................ 30
Licenses and Distribution ..................................................................................................... 31
Demographics and Player Profile ........................................................................................ 32
Responsible Gaming and Public Health ............................................................................... 33
Capturing the Illegal Market ................................................................................................ 33
PARTNERSHIPS ........................................................................................................................... 33
Casinos with Online Operators ............................................................................................ 33
Multijurisdictional Agreements ............................................................................................ 35
CONSUMER PROTECTIONS & RESPONSIBLE GAMING ............................................. 36
The Innovation Group November 15, 2023 Page iii
List of Tables
Table 1. Index of Budget Bill Tasks ............................................................................................... 4
Table 2: Maryland iGaming Gross Revenue Forecast .................................................................... 5
Table 3: iGaming Impact on Brick & Mortar GGR ........................................................................ 5
Table 4: iGaming Impact on Lottery Sales (Approach #1, using all Lottery States) ...................... 6
Table 5: Pros and Cons of Partnership with a National Brand ....................................................... 8
Table 6: Maryland Black/Illegal iGaming Market Estimate ......................................................... 10
Table 7: Comparison of U.S. iGaming Implementation ............................................................... 11
Table 8: Delaware iGaming Trends .............................................................................................. 12
Table 9: New Jersey iGaming Trends ........................................................................................... 13
Table 10: Pennsylvania iGaming Trends ...................................................................................... 14
Table 11: West Virginia iGaming Trends ..................................................................................... 15
Table 12: Michigan iGaming Trends ............................................................................................ 16
Table 13: Connecticut iGaming Trends ........................................................................................ 16
Table 14: 2022 iGaming Revenue per Adult for Legal U.S. iGaming Markets ........................... 18
Table 15: Maryland iGaming Gross Revenue Forecast ................................................................ 20
Table 16: Maryland Black/Illegal iGaming Market Estimate ....................................................... 21
Table 17: Commercial Brick & Mortar Gaming Revenue ($ millions): Non-iGaming States ..... 23
Table 18: Non-iGaming State Brick & Mortar GGR Growth Summary ...................................... 23
Table 19: Commercial Brick & Mortar Gaming Revenue ($ millions): iGaming States ............. 24
Table 20: iGaming State Brick & Mortar GGR Growth Summary .............................................. 24
Table 21: iGaming Impact on Brick & Mortar GGR .................................................................... 24
Table 22: Maryland iGaming Cannibalization and Market Growth ............................................. 25
Table 23: iGaming State Lottery Sales Growth ............................................................................ 25
Table 24: Non-iGaming State Lottery Sales Growth .................................................................... 26
Table 25: iGaming Impact on Lottery Sales (Approach #1, using all Lottery States) .................. 26
Table 26: Non-iGaming State Lottery Sales Growth – iLottery States Excluded ........................ 26
Table 27: iGaming Impact on Lottery Sales – iLottery States Excluded ..................................... 27
Table 28: Forecasted Net Taxes by Tax Rate for 2029 ................................................................ 31
Table 29: Problem Gambling Services Budgets – iGaming States ............................................... 45
The Innovation Group November 15, 2023 Page 4
E
XECUTIVE
S
UMMARY
The Innovation Group was retained by the Maryland Lottery and Gaming Control Agency
(“MLGCA”) to develop a report on iGaming for the Maryland General Assembly’s Budget
Committees as legislation relating to iGaming is contemplated. In this report, when we refer to
iGaming, we specifically mean interactive (online/mobile) slot machines, table games, and
poker. We explicitly omit online sports betting from our categorization of iGaming, as Maryland
has already adopted online sports betting, and using the colloquial phrase iGaming is simpler
than using the more pedantic iCasino and iPoker throughout.
The Innovation Group submitted to the MLGCA a proposal to complete the tasks listed below,
with task numbers corresponding to those in the Maryland General Assembly budget bill from
which the report was commissioned. For reference, we have included page numbers in the below
table to indicate where in the report we address each task. Following this, we present a summary
of key findings.
Table 1. Index of Budget Bill Tasks
Task
Page #
1. The estimated size and revenue potential of a legal iGaming market in Maryland
19-20
2. The size of and revenue generated by iGaming in other states
12-18
3. The estimated impact of iGaming on revenue generated by Maryland's brick-and-mortar casinos,
other gaming venues, and the State lottery
22-28
4. The impact of iGaming on revenue generated by brick-and-mortar casinos, other gaming venues,
and the lottery in other states
22-28
5. The experience of other states in implementing iGaming
11-17, 29-35
6. The potential impacts on brick-and-mortar casinos and gaming venues through partnerships with
iGaming operators
33-35
7. The potential usage of multi-jurisdictional gaming agreements
35
8. The estimated size of the existing illegal iGaming market in Maryland and methods to transition
individuals from the illegal market to a legal market
20-21, 33
9. The consumer protections available for users of legal iGaming, including the verification process for
transactions and the ability to limit and monitor those transactions to ensure responsible gaming
36-49
10. The impact of iGaming on problem gambling and methods to encourage responsible gaming and
combat the growth of problem gambling
36-49
In addressing tasks 9 and 10, we include a memorandum developed by the Maryland Center of
Excellence on Problem Gambling (“COE”) that addresses the available consumer protections for
iGaming users and the impact of iGaming on problem gambling, including methods to encourage
responsible gaming. We append our own commentary following the inclusion of the
memorandum.
The Innovation Group November 15, 2023 Page 5
Revenue Potential of a Legal iGaming Market in Maryland
To estimate the market potential for iGaming in Maryland, we built a spend-per-capita model
based on iGaming performance in other states. As there are only six states that have launched
iGaming to date, we utilized those states. We considered spend per capita across those states,
scaled to reflect market maturation over time, noting that each of the comparable states is at a
different stage in its development. We then multiplied the scaled figure by forecasts for Maryland’s
gambling-age population to project gross iGaming revenue by year for the state. We arrive at a
stabilized annual forecast of more than $900 million in gross revenue (or “casino win”).
Table 2: Maryland iGaming Gross Revenue Forecast
Year
Ramp
Population 21+
Spend per Capita
iGaming Gross Revenue ($MM)
2026
60%
4,751,213
$112.26
$533.4
2027
75%
4,772,985
$140.51
$670.7
2028
90%
4,794,856
$168.84
$809.6
2029
100%
4,816,828
$187.86
$904.9
2030
100%
4,838,900
$188.11
$910.2
2031
100%
4,861,073
$188.36
$915.6
2032
100%
4,883,349
$188.62
$921.1
Source: The Innovation Group
Impact of iGaming on Casinos and Lottery
To estimate the impact of iGaming on land-based casino Gross Gaming Revenue (“GGR”), we
compared brick-and-mortar casino performance in 2019 and 2022 between states with and without
iGaming. To compare brick-and-mortar casino performance between 2019 and 2022, we
calculated ‘baseline growth’ rates for each group (states with iGaming, and states without) based
on how much each group’s total population and Gross Domestic Product (“GDP”) changed during
the period. We did so to adjust for increases and decreases in a state’s or region’s brick-and-mortar
gaming revenues due to changes in population or the overall economic environment.
In all, we observed 2% same-store casino revenue growth in non-iGaming states, versus an 8.2%
decline in iGaming states, suggesting a cannibalization rate of approximately 10% of casino
gaming revenue.
Table 3: iGaming Impact on Brick & Mortar GGR
Growth
-8.2%
2.0%
-10.2%
Source: The Innovation Group
Since Maryland’s casino revenue is just over $2 billion annually, this would amount to a loss of
just more than $200 million in casino revenue, against a gain of $900 million in iGaming revenue.
The Innovation Group November 15, 2023 Page 6
Because of the expansion of distributed forms of land-based gaming in West Virginia (taverns)
and Pennsylvania (truck stops), and the addition of Category 4 gaming licenses in Pennsylvania,
we believe that the 10.2% impact is slightly overstated, and that the actual effect is more likely
between 8% and 9%.
We applied the same approach to lottery, where we saw only a negligible difference between
lottery performance in iGaming vs. non-iGaming states. This suggests a minimal impact of
iGaming on lottery performance.
Table 4: iGaming Impact on Lottery Sales (Approach #1, using all Lottery States)
Growth
Net Lottery Growth, iGaming States
11.9%
Net Lottery Growth, Non-iGaming States
12.0%
Impact of iGaming on Lottery Sales
-0.04%
Source: The Innovation Group
Impact of iGaming on Bingo, OTB Facilities, and Racetracks
We rely on the forecasted impacts of iGaming on land-based casino and lottery to drive our
forecasted impacts on bingo and off-track betting (“OTB”), as current iGaming states are not
appropriately compared to Maryland. In reading online reviews of the bingo halls in Maryland,
we find many references to the “slots” at these facilities – regardless of the technical differences
between electronic instant bingo machines and slot machines, players appear to be generally
unaware that bingo machines are not slot machines. As such, we anticipate the impact of
iGaming on electronic bingo machines to be approximately 10%, in line with the impact on land-
based casino gaming. This may overstate the impact slightly, as bingo halls are more
community-oriented and as such likely have higher levels of engagement. We also believe that
paper-card bingo is likely to experience very little impact on its own, holding that aspect of the
bingo business harmless.
The racetrack and OTB environments in iGaming states all have nuances that would render a
similar analysis irreparably flawed. However, having studied horse racing and casino databases
for decades, we would categorize horse bettors as not having strong demographic overlap with
casino clientele, which will skew younger and more female (even in the online realm) than
predominantly older, male racing enthusiasts. With OTBs and racetracks offering a very specific
product that is not replicated in land-based or online casinos, and given limited overlap in
database, we believe that the impact of iGaming on OTBs will be near zero, similar to lottery.
Experience and Learnings from Other States
To uncover best practices enacted in other states, The Innovation Group conducted a series of
interviews. We discussed a range of topics related to iGaming legislation with current and former
legislators, regulators, land-based casino operators in and outside Maryland, and online gaming
operators. We provide a summary table of key bill considerations below.
The Innovation Group November 15, 2023 Page 7
Discussion of Other States and Legislative Models
Interviewees generally suggest that Maryland should consider adopting aspects of the New Jersey
and Michigan legislation, as those states have fostered healthy and burgeoning iGaming markets
that produce economic benefit for both the state and the state’s existing casinos. Key aspects of
the bills in those states include, but are not limited to:
(1) licenses tethered to existing brick-and-mortar casino licenses,
(2) a reasonable tax rate,
(3) gaming board oversight, and
(4) reasonable responsible gaming requirements.
Future-proof the Market
There were strong suggestions to “future-proof” the market by setting broad frameworks in
legislation and allowing the regulators to make adaptable rules that can intelligently evolve to meet
changing market conditions, the state needs, and/or the advancement of products and technology.
Licenses
While there were competing viewpoints within Maryland about who should be eligible for
iGaming licenses, those we spoke with from other states were generally in consensus that licenses
should be tethered to casinos. Besides this being the only real precedent from other iGaming states,
experts pointed out:
That casino gaming is casinos’ core business and expertise they deeply understand
slot and table games product, consumers, and the general market;
The extensive licensure process that key casino employees undergo they are trusted
operators and satisfy the strictest suitability requirements;
Casino staff experience and mandatory training with Anti-Money Laundering
(“AML”) and Know Your Customer (“KYC”) issues;
The substantial investment that casinos have made in the communities, both in terms
of jobs and physical development;
That host communities are reliant on revenue from revenue share agreements, and the
casinos need to be able to fulfill those commitments;
That planning for major capital decisions and reinvestment in infrastructure is difficult
if operators cannot predict what the gaming landscape will look like over the next 5-10
years.
That cannibalization of land-based gaming revenue can be mitigated with good
omnichannel marketing. Mobile apps extend a casino’s reach into other parts of the
state in a cost-effective way.
Skins
A “skin” is a sublicense of an online betting license. It allows for a license holder to monetize its
market access without necessarily operating an online gaming brand. Those we spoke with
believed that 12 brands, implying two skins each for six operators, would be sufficient for the
market without diminishing the salability of a skin. Several believed that six access points would
also be able to sustain a strong market.
The Innovation Group November 15, 2023 Page 8
Tax Rate
Ordinarily, we would say that online tax rates should be higher than land-based tax rates given 1)
that the land-based operations incur labor costs and physical development costs that exceed those
of online gaming, and 2) the job creation associated with ongoing operations and development of
land-based operations, and its downstream economic effects on the state. With online gaming,
there is some land-based job creation (e.g., head of interactive gaming, studios for live dealer
online games), but job creation may be substantially lower than the reduction of variable labor
(e.g., table games dealers or slot machine attendants) coming from cannibalization of land-based
gaming.
However, to attract the black-market player into regulated iGaming channels, operators must be
positioned to aggressively market to this group. With current gaming tax in Maryland at the level
it is, it would be challenging to give online gaming a higher tax rate and simultaneously expect
operators to aggressively market to players at illegal online casinos.
Lastly, nearly everyone we spoke with favored a blended (not split) tax rate. In other words, they
advocated for slots and tables to be taxed at the same rate.
Those interviewees willing to suggest tax rates for the state’s consideration offered 10%-20%,
20%-25%, and 25%-30% as reasonable options, and another simply stated that iGaming taxes must
be higher than the brick-and-mortar rates.
Impacts on Casinos through Partnerships with iGaming Operators
As iGaming emerges, casinos are faced with the decision of whether to partner with large brands
like FanDuel or DraftKings, or to create their own in-house solutions and brands. Partnerships
hold the promise of leveraging the brand reach, advertising prowess, and buying power of the
partner. It is important to note that while these partnerships offer significant advantages, each also
presents its own set of challenges.
Table 5: Pros and Cons of Partnership with a National Brand
Pros
Cons
Brand / Advertising
Product Innovation
Customer Experience / Technology
Player Marketing
Media Partnerships / Sponsorships
Buying Power and Brand Reach
Ease
Economic Leakage
Reduced Control
Dependency
Source: The Innovation Group
These items are discussed individually later in the report.
Use of Multi-jurisdictional Gaming Agreements
The Multi-State Internet Gaming Agreement (MSIGA) is the primary multi-jurisdictional
agreement of relevance to a legal iGaming market in Maryland.
The Innovation Group November 15, 2023 Page 9
The MSIGA was established to allow U.S. states to pool their online poker players. This is to
ensure that there are enough poker players online at any given time, which helps in sustaining the
games and making them more attractive for players. The initial states to sign onto the MSIGA
were Delaware and Nevada, joined later by New Jersey and Michigan.
Apart from poker, the MSIGA allows for other iGaming formats to be added to the agreement and
offered by Licensees in member states where such iGaming formats are permitted. For example,
the agreement permits Licensees to offer progressive slot jackpots that accumulate in size based
on play from multiple states (i.e., ‘wide-area progressives’). Even though Michigan and Nevada’s
participation in the MSIGA is limited to online poker by respective state laws, this does not
preclude the other member states (e.g., New Jersey, Delaware) from offering other gaming types
that share players from both states.
Each state continues to regulate and oversee its operators. The MSIGA does not replace a state’s
individual regulations but rather provides a framework for states to share players while maintaining
their regulatory autonomy. The MSIGA doesn’t centralize taxation but rather leaves it to individual
states, though it ensures that states get their appropriate tax revenue.
Estimated Size of the Illegal iGaming Market and Methods to Transition
Players to the Regulated Market
The Innovation Group completed estimates of unregulated online casino gaming, on a regional
basis, for the American Gaming Association in 2022. In brief, we surveyed more than 5,000 U.S.
adults aged 21 and older on their gambling behaviors. We asked survey respondents to indicate
how often in the past year they played slots or table games, their average budget when playing
these types of games, and what percentage of their play occurred online, at a casino, or at
distributed locations (e.g., bars, fraternal halls, gas stations, etc.). We also asked respondents about
their brick-and-mortar slot and table game spend and legal online slot and table game spend in
order to identify respondent tendency to over- or under-report their gambling spend. In other
words, we were able to calibrate respondents’ statements about play at land-based regulated
casinos to the actual size of the land-based casino market to adjust their collective over- or under-
reporting.
Our analysis of this survey data resulted in estimates of illegal online casino revenue, aggregated
to the U.S. census region level. In the Northeastern region, which includes Maryland, we found an
annual illegal online casino revenue per capita of approximately $42, implying an illegal online
casino market in Maryland of roughly $197 million in 2022.
The Innovation Group November 15, 2023 Page 10
Table 6: Maryland Black/Illegal iGaming Market Estimate
Northeast Region Population 21+
43.8 million
Northeast Region Estimated Illegal iGaming Revenue
$1.85 billion
Northeast Region Estimated Illegal iGaming Revenue per Capita
$42
Maryland 2022 Population 21+
4.7 million
Maryland Estimated Illegal iGaming Revenue (2022)
$197 million
Source: The Innovation Group, ESRI
To capture the black market, operators need to be taxed at a reasonable level to allow them the
latitude for substantial marketing and technology/product improvement. Doing so will give them
the opportunity to compete with illegally-operating, untaxed, and unregulated operators that can
reinvest heavily in players with marketing and bonusing programs. Second, there needs to be
alignment among state officials, including the Attorney General, to prioritize enforcement actions
against illegally operating gambling sites. As one interviewee described, success requires “an
aggressive and willing attorney general and a good partnership with the regulator.”
Responsible gaming in all its forms – e.g., prevention and mitigation of problem gambling,
thoughtful oversight and reporting requirements, consumer protections, public and researcher
access to data, and monitoring and strong testing of vendor software – are paramount. We
conclude the report with notes and best practices related to responsible gaming from both the
Maryland Center of Excellence on Problem Gambling and The Innovation Group.
The Innovation Group November 15, 2023 Page 11
T
HE
U.S.
I
G
AMING
L
ANDSCAPE
Online iGaming proliferates throughout much of the world, including Europe, Latin America, and
Asia. However, when evaluating the iGaming market in Maryland, the more nascent iGaming
environment in the United States is more relevant for several reasons: (1) the customer profile is
similar, (2) the geographic distribution and overall nature of brick-and-mortar casino product is
much more similar, and (3) the continued growth of online sports betting in the United States
provides a natural impetus for the introduction of iGaming.
Since the repeal of PASPA in 2018, many states have authorized online sports betting, but only
seven states have launched legal forms of iGaming: Delaware, New Jersey, Nevada, Michigan,
Pennsylvania, West Virginia, and Connecticut (in that order). Rhode Island also has legalized
iGaming and will launch as early as March 2024. Nevada has online poker only, so we will focus
largely on the other six operating states. Delaware and New Jersey were early adopters of iGaming,
launching their first online casino gambling sites in 2013. In July 2019, Pennsylvania became the
next state to launch legal online gambling sites followed by West Virginia in July 2020. In 2021,
Michigan launched iGaming operations in January, followed by Connecticut in October. Several
other states have since introduced iGaming legislation, including New York, Illinois, Indiana, and
Missouri.
States implementing iGaming are required to make many decisions regarding regulatory
framework, such as who is eligible for licensure, whether license holders may operate multiple
brands or “skins,” and tax rates. In all states, licensure for online slots and tables is restricted to
only brick-and-mortar casino operators. As will be discussed later, this may be primarily due to
factors such as: (1) casino operators have already gone through a stringent licensing process; (2)
casino operators already have strict “Know Your Customer” (“KYC”) and “Anti-Money
Laundering” (“AML”) regulations, and have been trained on these matters; and (3) casino owners
have invested substantially in infrastructure and jobs in the state. The table below summarizes how
U.S. states have approached licensing and tax decisions.
Table 7: Comparison of U.S. iGaming Implementation
State%
Skins%per%License%
holder%
Tax%Rate%on%iGaming%
Delaware
1
1
57% slots 20% tables (100% on the first $3.75m revenue)
New Jersey
5
20%
Pennsylvania
Unlimited
54% slots 16% tables
West Virginia
3
15%
Michigan
2
20% 28% (graduated)
Connecticut
1
18%
Rhode Island
1
61% Slots – 15.5% Tables
Source: Various State Gaming Regulatory Bodies
1
Delaware’s iGaming is operated by the lottery, so there are no private commercial skins.
The Innovation Group November 15, 2023 Page 12
Delaware
Online gambling in Delaware was legalized in 2012 with the passage of House Bill 333
2
, and the
first online gambling sites launched in November 2013. Since inception, Delaware has allowed
online poker, slots, and table games through a single platform manager. Each of the state’s three
brick-and-mortar casinos may offer online gaming, though technology providers are licensed by
the state and must go through a selection process with the Lottery. From its launch in 2013, a
collaboration of 888 Holdings and Scientific Games was the sole platform provider for online
gaming in the state, so each of the three brick-and-mortar licensees utilized this platform for its
online gaming product. In 2023, the Delaware Lottery conducted a Request for Proposal (RFP)
process for a platform and recently selected Rush Street Interactive to be its sole platform provider.
In 2015, Delaware signed the Multi-State Internet Gaming Agreement (MSIGA) with Nevada,
allowing poker players from both states to play against each other. In 2018, New Jersey joined this
agreement, and in April 2022, Michigan joined as well.
Revenue data shows the iGaming market continues to grow following brick-and-mortar casinos
re-opening post COVID, but the revenue per capita is still much lower than in other states.
Table 8: Delaware iGaming Trends
Year
Revenue
Annual Growth (%)
2013
$251,397
2014
$2,091,319
732%
2015
$1,798,839
-14%
2016
$2,906,887
62%
2017
$2,391,940
-18%
2018
$2,591,128
8%
2019
$3,569,677
38%
2020
$8,448,037
137%
2021
$10,562,586
25%
2022
$13,630,043
29%
2022 Population (21+)
764,527
2022 Revenue Per Capita (21+)
$17.83
Source: Delaware Lottery
The tax environment for online gaming in Delaware is as follows: the state receives the first $3.75
million in Gross Gaming Revenue (“GGR”) generated state-wide, and marginal revenue is taxed
at 47% for slots and 15.5% for tables. An additional 10% of slot revenue and 4.5% of table revenue
goes to the horse racing industry. Prior to 2020, online casino GGR was effectively taxed at 100%
since statewide revenue totals had yet to exceed the $3.75 million threshold.
2
An Act to Amend Titles 4 and 29 of the Delaware Code Relating to the State Lottery. HB 333 (2012)
The Innovation Group November 15, 2023 Page 13
New Jersey
Online gambling in New Jersey was legalized in February 2013 with the passage of Bill A2578
3
,
and the first online gambling sites began operating in November of that same year. Each license
holder is allowed five skins, or sites. Currently, there are 8 land-based casinos offering an online
gaming option and 37 total authorized sites.
New Jersey is by far the leading domestic online gaming market, with a pre-pandemic iGaming
market size approaching $0.5 billion. New Jersey offers a full online casino experience, allowing
operators to offer slots, poker, and table games. Players may create and fund an account from
anywhere in the world; however, they must physically be in New Jersey to play.
Even as brick-and-mortar casinos re-opened and returned to pre-pandemic revenue levels, New
Jersey saw continued strengthening of the iGaming market.
Table 9: New Jersey iGaming Trends
Year
Revenue
Annual Growth (%)
2013
$7,058,061
2014
$110,397,924
1464%
2015
$148,880,180
35%
2016
$196,719,333
32%
2017
$245,605,981
25%
2018
$298,700,902
22%
2019
$482,695,306
62%
2020
$970,337,571
101%
2021
$1,366,902,642
41%
2022
$1,619,397,607
19%
2022 Population (21+)
7,004,722
2022 Revenue Per Capita (21+)
$231.19
Source: New Jersey Division of Gaming Enforcement
Online gambling GGR is subject to a 15% state tax and an additional 5% of GGR goes to the
Casino Reinvestment Development Authority (CRDA). By comparison, brick-and-mortar gaming
revenue is subject to an 8% state tax and an additional 2.5% community investment alternative
tax. This higher tax rate that NJ chooses to impose on online gaming may reflect two economic
realities: first, margins for online gaming ought to be higher than margins for land-based gaming
due to reduced labor and reduced facilities costs, though notably there are substantial marketing
costs that operators incur to produce robust and competitive iGaming markets. Second, the jobs
supporting iGaming, and therefore the downstream economic impacts from associated payroll, are
3
Authorizes Internet gaming at Atlantic City casinos under certain circumstances. Assembly Bill 2578 (2012-2013)
The Innovation Group November 15, 2023 Page 14
largely based in other states or other countries. It is therefore reasonable to incentivize land-based
operators, who provide jobs and economic benefit locally, with a lower tax rate.
Nevada
Online poker was legalized in February 2013 with the passage of Assembly Bill 114
4
, and the
player pool was restricted to adults located within Nevada. In 2015, the state signed a liquidity
agreement with Delaware, allowing poker players from both states to play against each other.
Despite many companies applying for poker licenses, only three providers have ever offered
licensed real money online poker in Nevada.
Due to the limited number of players, the market struggled to gain traction. Ultimate Poker, which
opened to players in early 2013, shut down in November 2014. The other two WSOP.com and
Real Gaming Online Poker – opened in late 2013 and early 2014, respectively. Now, only
WSOP.com still exists, and the Nevada Gambling Control Board has stopped publishing revenue
reports due to low revenues from online gambling. Online poker revenue is subject to the same
6.75% state tax imposed on land-based gaming revenue.
Pennsylvania
In October 2017, Pennsylvania legalized online versions of poker, casino games, daily fantasy
sports, and sports betting after the state’s unsuccessful attempt in 2013. The state’s first two online
casinos launched in July 2019, making Pennsylvania the fourth U.S. state to legalize online
gambling. House Bill 271 was the comprehensive bill that brought iGaming and various new forms
of gaming to the state
5
. After undergoing multiple revisions throughout the years, the bill’s final
version legalized iGaming licenses for each of the state’s land-based casinos for online poker,
slots, and table games. VGT’s (video gaming terminals) at truck stops, daily fantasy sports, the
construction of ten category 4 (satellite) casinos, and sports betting were also authorized.
Table 10: Pennsylvania iGaming Trends
Year
Revenue
Annual Growth (%)
2019
$33,599,749
2020
$565,157,898
1582%
2021
$1,112,855,937
97%
2022
$1,364,392,468
23%
2022 Population (21+)
9,866,272
2022 Revenue Per Capita (21+)
$137.55
Source: Pennsylvania Gaming Control Board
4
Revises provisions governing interactive gaming. Assembly Bill 114 (2013)
5
An act amending Titles 3 (Agriculture) and 4 (Amusements) of the Pennsylvania Consolidated Statutes,
extensively revising gaming provisions as follows. House Bill 271. (2017-2018)
The Innovation Group November 15, 2023 Page 15
Pennsylvania’s online gaming tax rates vary based on the revenue channel: online table games and
poker are taxed at 16% while online slot revenue is taxed at 54%. These are the same rates that
apply to brick-and-mortar slot and table revenue.
West Virginia
West Virginia legalized online casinos in March 2019, with passage of the West Virginia Lottery
Interactive Wagering Act
6
. The law allows each of the state’s five land-based casinos to apply for
a permit to offer online poker and casino games and offer up to three separate iGaming websites
per permit. The state’s first online casino launched in July 2020.
In its first 12-months of operation, West Virginia iGaming operators earned $30 million in GGR,
which pales in comparison to first year revenue numbers for other emerging iGaming markets. A
potential explanation for this is weakened consumer confidence around mobile wagering. Prior to
iGaming going live, West Virginia experienced a rocky mobile sports betting launch that included
outages and disruptions to both in-person and mobile wagering.
Table 11: West Virginia iGaming Trends
Year
Revenue
Annual Growth (%)
2020
$9,185,010
2021
$59,953,010
553%
2022
$114,000,681
90%
2022 Population (21+)
1,377,604
2022 Revenue Per Capita (21+)
$82.75
Source: West Virginia Lottery
Online gambling revenue in West Virginia is taxed at 15%. By comparison, revenue from video
lottery terminals in the state are taxed at 49% and table revenue is taxed at 35%.
6
West Virginia Lottery Interactive Wagering Act. West Virginia Code Chapter 29 Article 22E. (2019)
The Innovation Group November 15, 2023 Page 16
Michigan
In 2019, Michigan passed the Lawful Internet Gaming Act
7
legalizing online casinos. The law
allows each of the state’s land-based commercial and tribal casinos to apply for a permit to offer
online poker and casino games. Online casinos launched in the state in January 2021 and generated
over $1 billion in gaming revenue during their first year of operation.
Table 12: Michigan iGaming Trends
Year
Revenue
2021
$1,113,999,386
2022
$1,582,454,458
2022 Population (21+)
7,579,080
2022 Revenue Per Capita (21+)
$208.79
Source: Michigan Gaming Control Board
Online gambling revenue in Michigan is taxed on a sliding scale ranging from 20 to 28% based on
adjusted gross receipts. For context, commercial land-based casino revenue is taxed at 19% (8.1%
to the state + 10.9% to the host city).
Connecticut
In 2021, Connecticut passed House Bill 6451
8
legalizing online casinos and sports betting in the
state. While the state does not have any commercial casinos, the law allows the state’s tribal casino
operators – the Mohegan Tribe and the Mashantucket Pequot Tribe – to offer iGaming and sports
wagering. Online casinos launched in the state in October 2021 and generated $159 million in
GGR during their first twelve months of operation.
Table 13: Connecticut iGaming Trends
Year
Revenue
2021
$36,831,240
2022
$225,382,371
2022 Population (21+)
2,725,705
2022 Revenue Per Capita (21+)
$82.69
Source: Connecticut Department of Consumer Protection
Connecticut taxes online casino games at 18%, with the rate rising to 20% five years after launch
(2026).
7
Lawful Internet Gaming Act. Act 152. (2019)
8
An Act Concerning The Authorization, Licensing And Regulation Of Online Casino Gaming, Retail And Online
Sports Wagering, Fantasy Contests, Keno And Online Sale Of Lottery Tickets. House Bill 6451. (2021)
The Innovation Group November 15, 2023 Page 17
Rhode Island
On June 22, 2023, Rhode Island Governor Dan McKee signed Senate Bill 948
9
into law, legalizing
iGaming across the state. The bill allows the state lottery to contract with Bally’s, which currently
operates two casinos in the state, to operate online slots and table games as early as March 1, 2024.
Slot revenue will be taxed at 61%, with an additional 1.45% going to the towns of Lincoln and
Tiverton, while table games will be taxed at 15.5%, with the same towns receiving an additional
1%.
9
Video Lottery Games, Table Games And Sports Wagering. Senate Bill 948. (2023)
The Innovation Group November 15, 2023 Page 18
M
ARYLAND I
G
AMING
A
DDRESSABLE
M
ARKET
In this section, we discuss the potential iGaming market size in Maryland. We summarize the per
capita performance in other states, and we use this information to deliver a forecast for Maryland.
Maryland iGaming Market Potential
Below, we show iGaming revenue per adult (21+) by market and year for all legalized U.S.
iGaming markets. Delaware, for its part, has had a troubled iGaming launch from the start. It is
run through the state’s lottery with no national brands involved in the marketing, and it was never
able to get the level of trial that we believe would come from a branded provider with a top-notch
product offering. As a result, Delaware’s iGaming revenue per adult is below $20 and well below
other U.S. states.
Table 14: 2022 iGaming Revenue per Adult for Legal U.S. iGaming Markets
State
Full(Year(of(
Operations
Revenue(per(
Adult
New Jersey
9
$231
Michigan
2
10
$209
Pennsylvania
3
$138
West Virginia
2
$83
Connecticut
1
$83
Delaware
9
$17
Sources: Gaming Regulatory Bodies, ESRI
We believe that the strongest states in per capita revenue Michigan, Pennsylvania, and New
Jersey will be the most apt comparables for Maryland. West Virginia’s market has significant
growth potential, but its sports betting launch in 2019 was fraught with technological problems
that created customer service issues and an inability to bet on mobile apps. We believe this, along
with only two of the five potential licensees in the state offering mobile and online casino in the
early stages of the market (FanDuel and BetMGM launched in 2020, but other licensees waited
until 2021), played an important role in West Virginia’s underperformance in years 1 and 2
11
.
Meanwhile, Pennsylvania and Michigan achieved per capita revenues in year 1 that exceeded New
Jersey’s sixth-year revenues, demonstrating the large revenue opportunity that iGaming represents
and the technology and preparedness improvements on the operator side between launching New
Jersey in 2013 and launching in emerging states today.
10
Michigan launched in January 2021, so we regard 2021 as the first “full year” of operations.
11
In 2023, West Virginia is performing nearly 40% better year-over-year than in 2022, suggesting that they are
overcoming their slow startup.
The Innovation Group November 15, 2023 Page 19
iGaming Market Size in Maryland
To estimate the market potential for iGaming in Maryland, we modeled spend per capita using
average iGaming spend data in comparable states, scaled to reflect market maturation over time,
and multiplied the scaled figure by annual forecasts for Maryland’s gambling-age population to
project gross iGaming revenue by year for the state.
To model spend per capita in Maryland, we assume that gamblers in Maryland will generally
behave like gamblers in other states where iGaming is legal and operational. While there are likely
regional differences in iGaming spending behavior due to the availability of brick-and-mortar
gaming, the structure of the online market, and demographic differences between populations,
these differences are likely to be subtle. Further, Maryland is a relative neighbor to multiple states
that have legalized iGaming (Pennsylvania, West Virginia, Delaware, and New Jersey), so these
regional differences are likely to be even less pronounced. As such, to model spend per capita, we
calculate aggregate per capita spend across all legal iGaming states (except Nevada), summing
2022 iGaming spend across states and dividing by the sum of the 2022 population over 21 years
old in those states. This results in a spend per capita of approximately $169 in 2028.
While this number captures the spending behavior of the individuals in various states, it’s
important to note that each of these states is at a different stage of market development it’s
unlikely Maryland will realize this full per capita spend metric in its first full year of operation. In
other words, it is common for spend per capita to increase somewhat rapidly, or ‘ramp,’ in the first
several years of operation and then to level off.
There is considerable disparity in comparable states in the ramp to full market development. States
like Pennsylvania and Michigan appear to be growing revenue per capita more slowly, suggesting
that they realized much of their market growth within a few years of launching. In contrast, New
Jersey had a slower start and has grown at a steadier pace. Even after ten years, New Jersey
iGaming revenue per capita is still growing. West Virginia’s growth seems to more closely mirror
the largely post-COVID markets of Pennsylvania and Michigan, though its iGaming revenue per
capita is much smaller. Delaware presents a difficult comparable, given its poor adoption. With
the recent selection of Rush Street Interactive to partner with Delaware Lottery, we expect to see
Delaware’s iGaming revenue take on a more traditional growth trajectory, though the launch may
have less luster given the past decade of unremarkable offerings.
Based on recency, we believe that Maryland is likely to follow a ramp to market maturity that
looks more similar to Michigan’s, Pennsylvania’s, and West Virginia’s and less like New Jersey’s
or Delaware’s. As such, we believe that our modeled per capita spend figure of $169 represents
what is achievable in the third full year of iGaming operation in Maryland, and our models suggest
that this number represents approximately 90% of total ramped spend per capita. We model 2026
as the first full year of operation based on the earliest possibility of a referendum in Maryland and
the subsequent regulatory development and licensure of technology providers. This results in total
iGaming revenue of approximately $905 million with a fully ramped market in 2029 – i.e., growth
from 2030 forward will mirror adult population and Gross Domestic Product (“GDP”) growth.
Our projections of revenue by year are below.
The Innovation Group November 15, 2023 Page 20
Table 15: Maryland iGaming Gross Revenue Forecast
Year
Ramp
Population 21+
Spend per Capita
iGaming Gross Revenue ($MM)
2026
60%
4,751,213
$112.26
$533.4
2027
75%
4,772,985
$140.51
$670.7
2028
90%
4,794,856
$168.84
$809.6
2029
100%
4,816,828
$187.86
$904.9
2030
100%
4,838,900
$188.11
$910.2
2031
100%
4,861,073
$188.36
$915.6
2032
100%
4,883,349
$188.62
$921.1
Source: The Innovation Group, ESRI
Illegal Market Size
The Innovation Group has previously completed estimates of unregulated online casino gaming
on a regional basis for the American Gaming Association
12
in 2022. In brief, we surveyed more
than 5,000 U.S. adults aged 21 and older on their gambling behaviors. We asked survey
respondents to indicate how often in the past year they played slots or table games, their average
budget when playing these types of games, and what percentage of their play occurred online, at a
casino, or at distributed locations (e.g., bars, fraternal halls, gas stations, etc.). We also asked
respondents about their brick-and-mortar slot and table game spend and legal online slot and table
game spend in order to identify respondent tendency to over- or under-report their gambling spend.
In other words, we were able to calibrate respondents’ statements about play at land-based
regulated casinos to the actual size of the land-based casino market to adjust their collective over-
or under-reporting.
We asked respondents who indicated that they played slots or table games online to select from a
list of 22 prominent online slot and table game providers (including both legal and illegal sites)
the sites on which they played and the percentage of their play on each site. We included an
option for respondents to write-in sites on which they bet that were not included in the list and
are comfortable that the list captured the most popular online slot and table game providers.
The chart below shows the nationwide percentage of iGaming respondents who reported betting
only in legal channels, in both legal and illegal channels, and in only illegal channels.
12
“Sizing the Illegal and Unregulated Gaming Markets in the United States” American Gaming Association.
November 2022. https://www.americangaming.org/wp-content/uploads/2022/11/Sizing-the-Illegal-and-Unregulated-
Gaming-Markets-in-the-US.pdf
The Innovation Group November 15, 2023 Page 21
Figure 1: Percentage of Players who Participated in iGaming in Legal vs Illegal Channels
Our analysis of this survey data resulted in estimates of illegal online casino revenue aggregated
to the U.S. census region level. In the Northeastern region, which includes Maryland, we found an
annual illegal online casino revenue per capita of approximately $42, implying an illegal online
casino market in Maryland of roughly $196.7 million in 2022.
Table 16: Maryland Black/Illegal iGaming Market Estimate
Northeast Region Population 21+
43,768,409
Northeast Region Estimated Illegal iGaming Revenue
$1,849,130,416
Northeast Region Estimated Illegal iGaming Revenue per Capita
$42.2
Maryland 2022 Population 21+
4,665,897
Maryland Estimated Illegal iGaming Revenue (2022)
$196,668,484
Source: The Innovation Group, ESRI
The Innovation Group November 15, 2023 Page 22
iGaming Impact on Brick-and-Mortar Casino Market
A core component of this work is to gauge the impact of iGaming on the brick-and-mortar gaming
market. To accomplish this, we performed our own internal modeling of how the launch of
iGaming affected brick-and-mortar casinos in other markets.
Our review of iGaming’s impact on casinos compares revenue growth from 2019 to 2022 in states
with iGaming against those without it. In 2020, while brick-and-mortar casinos were closed,
iGaming revenues soared. They show no signs yet of slowing down despite U.S. casinos having
been reopen now for some time.
To estimate the impact of iGaming launching, we compared brick-and-mortar casino performance
in 2019 and 2022 between states with and without iGaming. In selecting our non-iGaming states
for this study, we excluded:
Markets with heavy tourism play (e.g., Nevada),
Markets with major non-pandemic related changes (e.g., new property opening), and
Markets with significant tribal competition, as these properties are not required to report
revenue.
For the non-iGaming group, these states were: Colorado, Florida, Illinois, Indiana, Iowa, Kansas,
Maine, Missouri, New York, Ohio, and Rhode Island. We take a blended average of population,
GDP, and gross gaming revenue in each state in order to model the overall growth in the gaming
industry during the period in question. While individual gaming markets fluctuate for a variety of
reasons, a weighted average across many markets reduces the noise produced by regional variation.
To compare brick-and-mortar casino performance between 2019 and 2022, we calculated ‘baseline
growth’ rates for each group (states with iGaming, and states without) based on how much each
group’s total population and GDP changed during the period. We did so to adjust for increases and
decreases in a state’s or region’s brick-and-mortar gaming revenues due to changes in population
or the overall economic environment. Our findings are substantially the same even if we omit the
normalization by GDP and population growth.
The charts below contain brick-and-mortar gaming revenue performance data for non-iGaming
states during our analysis window. Revenues stated exclude sports betting revenue and include
only commercial gaming revenue from casinos on a same-store basis. Among these states, while
there is state-to-state volatility, in aggregate the brick-and-mortar gross gaming revenue in 2022
has grown approximately 10.6% on average versus 2019 levels for non-iGaming states. After
accounting for baseline growth in population (3.1%) and GDP (5.4%), the net growth in gaming
revenue for these states is 2.0%.
The Innovation Group November 15, 2023 Page 23
Table 17: Commercial Brick & Mortar Gaming Revenue ($ millions): Non-iGaming States
State
2019 GGR
2022 GGR
GGR Growth
Baseline Growth
Net GGR Growth
Colorado
$833.7
$1,060.0
27.1%
10.6%
16.6%
Florida
$574.6
$694.0
20.8%
15.1%
5.7%
Illinois
$1,354.2
$1,348.7
-0.4%
4.0%
-4.5%
Indiana
$2,059.6
$2,317.2
12.5%
7.8%
4.7%
Iowa
$1,467.5
$1,765.2
20.3%
5.3%
15.0%
Kansas
$416.2
$401.6
-3.5%
6.7%
-10.2%
Maine
$145.2
$165.1
13.7%
11.3%
2.4%
Missouri
$1,729.5
$1,748.4
1.1%
5.6%
-4.5%
New York
$2,537.1
$2,655.9
4.7%
8.3%
-3.6%
Ohio
$1,941.5
$2,332.8
20.2%
6.8%
13.4%
Rhode Island
$504.8
$508.8
0.8%
8.8%
-8.1%
Sources: Various State Gaming Regulatory Bodies, US Bureau of Labor Statistics, US Census
Table 18: Non-iGaming State Brick & Mortar GGR Growth Summary
2019
2022
Growth
Brick & Mortar GGR
$13,563,835,022
$14,997,532,676
10.6%
GDP ($MM)
$5,289,229
$5,572,528
5.4%
Population
68,971,306
71,081,611
3.1%
Casino GGR Growth
Net of Population and GDP Growth
2.0%
Source: The Innovation Group, ESRI, US Bureau of Labor Statistics
The Innovation Group November 15, 2023 Page 24
The charts below contain brick-and-mortar gaming revenue performance data for states with
iGaming. Among these states, brick-and-mortar gross gaming revenue in 2022 is slightly lower
than 2019 levels, or -2.4%. After accounting for baseline growth in population (3.1%) and GDP
(2.7%), we find a net brick-and-mortar gaming revenue growth of -8.2%.
Table 19: Commercial Brick & Mortar Gaming Revenue ($ millions): iGaming States
State
2019 GGR
2022 GGR
GGR Growth
Baseline Growth
Net GGR Growth
Connecticut
$982.3
$843.0
-14.2%
2.1%
-16.3%
Delaware
$366.0
$405.3
10.7%
7.1%
3.7%
Michigan
$1,454.3
$1,257.0
-13.6%
6.9%
-20.5%
New Jersey
$2,686.6
$2,775.5
3.3%
9.9%
-6.6%
Pennsylvania
$2,363.1
$2,390.8
1.2%
4.4%
-3.2%
West Virginia
$604.6
$585.8
-3.1%
-0.7%
-2.4%
Sources: Various State Gaming Regulatory Bodies, ESRI, US Bureau of Labor Statistics
Table 20: iGaming State Brick & Mortar GGR Growth Summary
2019
2022
Growth
Brick & Mortar GGR
$8,456,791,889
$8,257,307,281
-2.4%
GDP ($MM)
$2,130,162
$2,187,998
2.7%
Population
28,492,507
29,368,993
3.1%
Casino GGR Growth
Net of Population and GDP Growth
-8.2%
Source: The Innovation Group, ESRI, US Bureau of Labor Statistics
For the period between 2019 and 2022, non-iGaming states grew at 2% relative to baseline, while
iGaming states grew at -8.2% relative to baseline, implying an impact of -10.2% on brick-and-
mortar gross gaming revenue from iGaming.
Table 21: iGaming Impact on Brick & Mortar GGR
Growth
-8.2%
2.0%
-10.2%
Source: The Innovation Group
In 2022, brick-and-mortar casinos in Maryland earned a total of approximately $2.05 billion in
GGR. Assuming Maryland population and GDP continue to grow at their recent pace, Maryland
brick-and-mortar gaming revenues would be expected to reach approximately $2.14 billion by
2029 in the absence of iGaming.
With a fully ramped iGaming market, a -10.2% impact means that brick-and-mortar gross gaming
revenue would be expected to drop to approximately $1.92 billion in 2029, or a loss of
approximately $218.5 million dollars. This $218.5 million dollars of brick-and-mortar GGR loss
is approximately 24.2% of expected 2029 iGaming revenues of $904.9 million, implying
The Innovation Group November 15, 2023 Page 25
approximately 75.8% of iGaming revenue, or $686.3 million, is incremental to the overall gaming
market.
Table 22: Maryland iGaming Cannibalization and Market Growth
Year
B&M GGR,
Expected with
No iGaming
B&M GGR,
Impacted by
iGaming
B&M GGR Loss
Due to iGaming
iGaming GGR
Overall Increase in
Gaming Revenue
(All Channels)
2029
$2,137.6
$1,919.0
$218.5
$904.9
$686.3
2030
$2,150.2
$1,930.4
$219.8
$910.2
$690.4
2031
$2,163.0
$1,941.9
$221.1
$915.6
$694.5
2032
$2,175.8
$1,953.4
$222.5
$921.1
$698.6
Source: The Innovation Group
During the time period being studied, there were expansions of land-based gaming in both West
Virginia and Pennsylvania. With only six iGaming states to study, and with Pennsylvania and West
Virginia being Maryland’s neighbors, we completed the analysis including those states. However,
we note that both states had an expansion of distributed forms of land-based gaming – taverns in
West Virginia and truck stops in Pennsylvania and that Pennsylvania issued Category 4 casino
licenses for facilities to operate up to 750 slot machines. Since this gaming expansion surely had
some adverse impact on the existing land-based casinos, we believe that the 10.2% impact is
slightly overstated, and that the actual effect is more likely between 8% and 9%.
iGaming Impact on Lottery Sales
We also ask the question of whether iGaming will impact the sale of lottery products within the
state. We take the same approach in our analysis of iGaming’s impact on lottery sales as we do in
our brick-and-mortar impact analysis. We compared lottery sales data in 2019 and 2022 between
states with and without iGaming, adjusting for baseline growth in population and GDP. For this
analysis, we used data from all states that offered lottery products except Mississippi, which
launched its lottery in 2019 (Alabama, Alaska, Hawaii, Nevada, and Utah are the remaining US
states without lotteries).
The following tables summarize GDP, population, and lottery sales growth for iGaming and non-
iGaming states between 2019 and 2022. Lottery sales growth net of baseline in non-Casino states
was approximately 12.0%, while the same metric in iGaming states was approximately 11.9%.
Table 23: iGaming State Lottery Sales Growth
2019
2022
Growth
Lottery Sales ($MM)
$13,598
$16,016
17.8%
GDP ($MM)
$2,130,162
$2,187,998
2.7%
Population
28,492,507
29,368,993
3.1%
Lottery Sales Growth Net of Population and GDP Growth
11.9%
Source: The Innovation Group, ESRI, US Bureau of Labor Statistics, Various State Lottery Organizations
The Innovation Group November 15, 2023 Page 26
Table 24: Non-iGaming State Lottery Sales Growth
2019
2022
Growth
Lottery Sales ($MM)
$62,756
$75,716
20.7%
GDP ($MM)
$15,778,179
$16,617,680
5.3%
Population
199,560,561
205,965,628
3.2%
Lottery Sales Growth Net of Population and GDP Growth
12.0%
Source: The Innovation Group, ESRI, US Bureau of Labor Statistics, Various State Lottery Organizations
The above growth rates in states with and without iGaming are nearly equal, as shown in the
following table. This implies that there is little-to-no impact of iGaming on lottery, i.e., that lottery
players are unlikely to change their lottery behavior as a result of the introduction of online casinos.
Table 25: iGaming Impact on Lottery Sales (Approach #1, using all Lottery States)
Growth
Net Lottery Growth, iGaming States
11.9%
Net Lottery Growth, Non-iGaming States
12.0%
Impact of iGaming on Lottery Sales
-0.04%
Source: The Innovation Group
We understand that the choice of comparative states could plausibly impact the magnitude and
directionality of this result. In particular, this analysis includes in lottery sales those states that
offer iLottery products, which may more plausibly be cannibalized by competing online gaming
offerings. Given the state of Maryland does not offer iLottery products, we repeat our analysis,
this time excluding states from the non-iGaming group that offer iLottery (Georgia, Illinois,
Kentucky, New Hampshire, North Carolina, North Dakota, Rhode Island, and Virginia). Since
iLottery states have grown lottery revenue faster than non-iLottery states, by removing the former
from the analysis, we actually see stronger retail lottery growth in states with iGaming than we do
in states without iGaming and without iLottery.
Table 26: Non-iGaming State Lottery Sales Growth iLottery States Excluded
2019
2022
Growth
Lottery Sales ($MM)
$49,255
$58,820
19.4%
GDP ($MM)
$13,063,194
$13,763,079
5.4%
Population
163,002,408
168,218,738
3.2%
Lottery Sales Growth
Net of Population and GDP Growth
10.7%
Source: The Innovation Group, ESRI, US Bureau of Labor Statistics, Various State Lottery Organizations
The Innovation Group November 15, 2023 Page 27
Table 27: iGaming Impact on Lottery Sales iLottery States Excluded
Growth
Net Lottery Growth, iGaming States
11.9%
Net Lottery Growth, Non-iGaming States
10.7%
Impact of iGaming on Lottery Sales (Approach #2, Excluding iLottery States)
+1.2%
Source: The Innovation Group
However, we believe that it is unlikely that iGaming would bolster lottery sales. We interpret this
figure, in combination with our assessment above, to suggest that iGaming has no material impact
on lottery.
iGaming Impact on Bingo, OTB Facilities, and Racetracks
We rely on the forecasted impacts of iGaming on land-based casino and lottery to drive our
forecasted impacts on bingo and off-track betting (“OTB”).
Recalling that our approach has been to measure gaming growth in iGaming states versus growth
in non-iGaming states, a problem with a bingo analysis is that electronic/video bingo games are
not permitted in most states. In reading online reviews of the bingo halls in Maryland, we find
many references to the “slots” at these facilities. As a result, regardless of the technical
differences between electronic instant bingo machines and slot machines, players appear to be
generally unaware that bingo machines are not slot machines. As such, we anticipate the impact
of iGaming on electronic bingo machines to be approximately 10%, just as with the impact on
land-based casino gaming. This also may be overstating the impact for three reasons. First, bingo
halls tend to be smaller, community-oriented facilities, and the high levels of engagement that
come along with community-building may garner additional loyalty. Second, the bingo facilities
have a paper-card bingo business to go along with their electronic bingo, and we anticipate that
the electronic instant bingo machines would be much more heavily impacted than the paper-card
bingo side of the business. Lastly, as we’ve already noted, the 10.2% impact for casinos may be
slightly overstated to begin with.
A similar problem exists in trying to measure the impact that iGaming has on OTBs and
racetracks. Surveying the six states with iGaming, we see a variety of scenarios, as follows.
Pennsylvania: Migrated all of its race wagering into casinos or mini-casinos
New Jersey: Saw large increases in visitation at racetracks due to sports betting licenses
being granted to racetracks
Delaware: All race wagering is at casinos
West Virginia: All race wagering is at casinos
Michigan: Only offers race wagering at one track, others had closed by 2018/2019
This would leave us with Connecticut as a potential comparable, but it only introduced iGaming
very recently.
Having studied horse racing and casino databases for decades, we would categorize the horse
betting fans as not having strong overlap with casino clientele, which will skew younger and
The Innovation Group November 15, 2023 Page 28
more female (even in the online realm) than typically older male racing enthusiasts. With OTBs
offering a very specific product and with limited overlap in database, we believe that the impact
of iGaming on OTBs will be near zero, similar to lottery.
The Innovation Group November 15, 2023 Page 29
B
EST
P
RACTICES
To uncover best practices enacted in other states, The Innovation Group conducted a series of
interviews. We discussed a range of topics related to iGaming legislation with current and former
legislators, regulators, land-based casino operators inside and outside of Maryland, and online
gaming operators. In all, we interviewed at least 32 individuals representing at least 17
organizations. We provide a topical review of key considerations below.
Discussion of Other States and Legislative Models
Should passage of iGaming become a priority for Maryland, it is possible that the bill will take
inspiration from aspects of other states’ existing iGaming bills. Interviewees generally suggest that
Maryland should consider the New Jersey and Michigan legislation, as those states have fostered
healthy and burgeoning iGaming markets that produce economic benefit for both the state and the
state’s existing casinos. Key aspects of the bills in those states include, but are not limited to: (1)
licenses tethered to existing brick-and-mortar casino licenses, (2) a reasonable tax rate, (3) gaming
board oversight, and (4) reasonable responsible gaming requirements.
As discussed earlier in the report, the iGaming environments in West Virginia and Delaware are
challenged, and Connecticut is small, new, and only has two casinos/licenses. One interviewee
commented that “no one really tried” to create a market in Delaware and that the economics of the
deal for the casinos were such that a substantial investment in operations and marketing would not
be worthwhile (though, overall, there was some optimism about the pending transition of vendor
to Rush Street Interactive). It was also pointed out that the three states with lottery oversight of
iGaming West Virginia, Delaware, and Connecticut are the worst performing. Though most
interviewees believed that it was appropriate for iGaming to fall under the oversight of a gaming
commission, some believed that governance could successfully fall to the lottery so long as the
staff charged with that responsibility was dedicated to and experienced with iGaming. We note
that Maryland has a joint Lottery and Gaming Commission that has experience in both lottery and
gaming operations.
Despite a growing market, when asked why Pennsylvania shouldn’t be the model for Maryland,
the typical concerns cited by interviewees were its high tax rate and split tax structure between
slots and tables. These will be discussed further in the subsection on tax.
Lastly, there were strong suggestions to “future-proof” the market by setting broad frameworks in
legislation and allowing the regulators to make adaptable rules.
Cannibalization of Brick-and-Mortar Gaming
In this report, we have provided our forecasts of cannibalization of brick-and-mortar gaming.
While some interviewees held similar views as to the magnitude of such cannibalization, some
others believed that there was little-to-no cannibalization of the brick-and-mortar casino. Among
the interviewees, a common theme was, “we believe there will be a small amount of
cannibalization eventually, but we don’t see too much in the data yet.” One interviewee said that
in other states that offer iGaming, they don’t feel that there was cannibalization at their property.
The Innovation Group November 15, 2023 Page 30
Another made the case that operators that have both brick-and-mortar and online offerings see
mostly new-to-brand consumers on the online side, citing 2017 testimony
13
by David Satz of
Caesars Entertainment to the Pennsylvania legislature where he mentioned that in New Jersey,
80% of their online consumers were new-to-brand, i.e., not already in the Caesars database. And
of the remaining 20%, nearly half (46%, or 9.2% of the total) were inactive players that Caesars
was able to get to return to one of its brick-and-mortar properties by utilizing the online platform
and associated cross-marketing opportunities to reengage those customers. To this end, many
casino operators with brick-and-mortar and online presences also utilize the casino cage as a
deposit and withdrawal point. Unsurprisingly, as one operator mentioned, consumers who
withdraw at the casino cage are likely to have casino play on the same day. Many also mentioned
that even if there is modest cannibalization, the aggregate of online casino and land-based casino
is substantially larger than land-based casino alone, benefitting both the operators (under a model
where online licenses are tethered to land-based licenses) and the state.
Others strongly believe that cannibalization of land-based casinos is evident in existing markets
and that there will be cannibalization of land-based gaming in Maryland. Some provided
arguments that were variations of the approach that we provided above in our assessment of
cannibalization. Others argued philosophically that we’ve seen online business disrupt land-based
business in nearly every retail sector, so clearly online gaming will pull some fraction of players
out of casinos. Some discussed staffing declines at their properties, though this is an industry-wide
phenomenon at present and may not be attributable to the rise of online gaming.
Several interviewees pointed to individual state performances to underscore their views on
cannibalization. Among those claiming that there is no cannibalization, New Jersey was generally
cited. However, in the early days of online gaming in New Jersey, Atlantic City was in decline due
to Pennsylvania’s emerging land-based gaming industry. In more recent years, Atlantic City has
benefitted from the opening and subsequent stabilization of new casinos, particularly Ocean and
Hard Rock. Similarly, one interviewee argued that West Virginia casinos have declined in slot
revenue from 2018 to 2022 due primarily to expansion in “LVLs” or Limited Video Lottery
machines at bars and taverns, as the expansion of land-based gaming through LVLs provides
would-be casino goers an alternative form of physical gaming. We provide these examples to
caution that individual state performance figures always require the context of the regional land-
based gaming market dynamics and legislative changes.
Tax Rates and Structure
If an online gaming bill were to be drafted in Maryland, the proposed tax rate is certain to be a
topic of discussion. Many experts, including ourselves, have generally argued that philosophically,
online tax rates should be higher than land-based tax rates based on the land-based operations
incurring labor costs and physical development costs that exceed those of online gaming.
Moreover, those land-based gaming jobs are within the state, and the development produces
construction jobs in the state, so there is more labor-based economic impact in the state from land-
13
https://www.legis.state.pa.us/WU01/LI/TR/Transcripts/2017_0032T.pdf
The Innovation Group November 15, 2023 Page 31
based gaming than from online gaming. With online gaming, there is land-based job creation (e.g.,
head of interactive gaming, studios for live dealer online games), but job creation may be
substantially lower than the reduction of variable labor (e.g., table games dealers or slot machine
attendants) coming from cannibalization of land-based gaming.
However, online gaming requires customer acquisition, and this is expensive. Operators need
operating capital to market to consumers who are new to online casino, but also those who are
currently playing on sites that are illegal and unregulated in Maryland. Moreover, operators need
to constantly reinvest in their technology so that they can bring a product offering and customer
experience that is a competitive option versus unregulated sites that pay no tax and offer no
consumer protection.
With Maryland’s existing land-based gaming tax at current levels, the general view from operators
has been that an online gaming tax in excess of land-based gaming tax would force operators to
reduce marketing or reduce the competitiveness of their intended product, causing them to
underperform market size estimates and to be less competitive versus the black market. Those
interviewees willing to suggest tax rates for the state’s consideration offered 10%-20%, 20%-25%,
and 25%-30% as options, and another simply said that taxes have to be higher than the brick-and-
mortar rates.
The following table presents an illustrative view of net taxes to the state of Maryland at different
tax rates assuming iGaming GGR is held constant. We acknowledge that tax rate is not independent
of market size, though we present it as such for illustrative purposes in the table below. Indeed, in
several European sports betting markets with exorbitant taxes, operators abandoned the market
altogether. We use an estimated brick-and-mortar tax rate of 45%, taking into account the different
tax rates imposed on VLTs at each of the state’s casinos and the 20% tax rate imposed on table
games in the state.
Notably, a 10% tax rate results in a forecasted overall reduction in net taxes to the state, while
other tax rates result in net gaming tax increases to the state.
Table 28: Forecasted Net Taxes by Tax Rate for 2029
10%
15%
20%
25%
30%
35%
40%
45%
iGaming GGR (Total)
$904.9
$904.9
$904.9
$904.9
$904.9
$904.9
$904.9
$904.9
iGaming Tax
$90.5
$135.7
$181.0
$226.2
$271.5
$316.7
$362.0
$407.2
Brick & Mortar GGR (w/o iGaming)
$2,137.6
$2,137.6
$2,137.6
$2,137.6
$2,137.6
$2,137.6
$2,137.6
$2,137.6
Brick & Mortar Cannibalization
$218.5
$218.5
$218.5
$218.5
$218.5
$218.5
$218.5
$218.5
Lost Brick & Mortar Tax (at 45%)
$98.3
$98.3
$98.3
$98.3
$98.3
$98.3
$98.3
$98.3
Net Gaming Taxes
-$7.8
$37.4
$82.7
$127.9
$173.1
$218.4
$263.6
$308.9
Source: The Innovation Group
Licenses and Distribution
Probably the most contentious question in the bill-drafting process will be who should receive
online gaming licenses.
The Innovation Group November 15, 2023 Page 32
The casinos we spoke with believe that licenses should be tethered to land-based casino licenses,
and there was a divide between those who believe that each casino should get one “skin”
technically a sublicense, but in practice a brand associated with the license and those who believe
that two skins are more appropriate to create 12 online gaming options for consumers. We see 8-
10 companies generating nearly all of the revenue in states with “open” markets (this is particularly
evident in sports betting), so having this many allows for a combination of industry powerhouses
and a (possibly) rotating array of smaller operators that may have niche product or niche audience,
ensuring that emerging technology and approaches can be market tested.
Casinos argue that it is crucial that licenses go to land-based casinos for several reasons, including:
o Casino gaming is their core business and expertise they deeply understand slot
and table games product, consumers, and the general market;
o Extensive licensure process that key casino employees undergo they are trusted
operators and satisfy the strictest suitability requirements;
o Experience and mandatory training with AML and KYC issues;
o Substantial investment that casinos have made in the communities, both in terms of
jobs and physical development;
o Host communities are reliant on revenue from revenue share agreements, and the
casinos need to be able to fulfill those commitments; and
o Planning for major capital decisions and reinvestment in infrastructure is difficult
if operators cannot predict what the gaming landscape will look like over the next
5-10 years.
Note that all states thus far have tethered licenses to casinos, so this approach is the only real
precedent.
In our interviews, we also spoke with a bingo hall that believed that the bingos should receive
licenses. Their arguments primarily were that (1) casinos had nearly decimated visitation to bingo
halls, and (2) online sports betting substantially cannibalized retail sports betting, so they are
expecting substantial cannibalization of electronic bingo if online slots come available. They
pointed out their large minority workforce and cited the state’s significant Diversity, Equity and
Inclusion (DEI) efforts.
Demographics and Player Profile
From the interviewees we spoke with, we understand that online gaming personas tend to look
very much like the casino database, with a slightly younger skew attributed to their willingness to
adopt technology. Some anecdotes we were told include: “we see more participation by 30-to-50-
year old women than we do in the casino” and “our online database used to skew younger and
more male than casino, since we were migrating them from sports, and our lookalike models for
customer acquisition programs made this a self-fulfilling prophecy. But more recently, as we’ve
evolved, our online casino database looks more like a traditional land-based database, particularly
in the male-female mix, even if we skew a little younger.”
We also understand that companies that dominate the sports betting space will have easier access
to the younger male population and therefore their gaming database will have more contribution
from table games than an online casino that launches under a casino brand and is more slot
The Innovation Group November 15, 2023 Page 33
dominant. Incidentally, this suggests that a split tax rate between online tables and online slots may
disproportionately benefit the strongest sports betting operators if table games tax is lower and
may disproportionately harm the strongest sports betting operators if the slot tax is lower.
Attracting a younger set of consumers is a large benefit of iGaming. For decades, the gaming
industry has struggled to attract young people, and casinos have seen aging databases. Online
casino and sports betting have brought about a resurgence of interest in gambling, and particularly
with sports, have brought gambling into the media and popular culture.
Responsible Gaming and Public Health
Nearly all interviewees expressed a need for robust responsible gaming measures. Two
interviewees expressed concern at the rise in gaming “helpline” calls in Pennsylvania and New
Jersey and suggesting new studies coming out of those states show significantly higher incidences
of problem gambling than nationwide averages that have remained stable for decades. These
higher incidences, if accurate, certainly make sense, since there are many decision points and
hurdles between going from a place of residence to a physical casino. There is considerably less
friction to open up an online casino on a mobile phone or tablet. Additionally, concerns were raised
about the access from underage persons, since player ID verification is typically only done at
account setup.
Others noted that there are many organizations dedicated to responsible gaming and that the
industry at large recognizes the possibility for harm and provides substantial support to these
programs, financially and otherwise. They also note that Maryland already has a strong responsible
gaming program that will be expanded with the introduction of online gaming in the state.
Capturing the Illegal Market
Discussion of the illegal market is difficult since there is not good public data about the operators,
their revenues, market participation, etc. However, we presented a 2022 estimate of illegal online
gaming revenue in Maryland of nearly $200 million. When asked about how best to capture the
illegal market, most interviewees suggested a two-pronged approach: first, operators need to be
taxed at a reasonable level to allow them the latitude for substantial marketing and
technology/product improvement to compete with illegally-operating, untaxed, and unregulated
operators that can reinvest heavily in players with marketing and bonusing programs. Second,
there needs to be alignment between the state officials, including the Attorney General, that make
a priority of bringing enforcement actions against illegally operating gambling sites. As one
interviewee described, “it takes an aggressive and willing attorney general and a good partnership
with the regulator.”
Partnerships
Casinos with Online Operators
As iGaming emerges, casinos are faced with the decision of whether to partner with large brands
like FanDuel or DraftKings, or create their own in-house solutions. Partnerships hold the promise
The Innovation Group November 15, 2023 Page 34
of leveraging the brand reach, advertising prowess, and buying power. This section briefly
discusses the pros and cons of such collaborations, including brand reach and advertising, third-
party operator benefits, customer experience, player marketing, and media
partnerships/sponsorships. It is important to note that while these partnerships offer significant
advantages, each also presents its own set of challenges.
Brand Reach and Advertising
Partnering with national iGaming brands instantly grants access to a vast audience. FanDuel and
DraftKings, for instance, have a significant online presence and extensive advertising budgets.
This reach allows casinos to tap into a broader market and attract a more diverse player base.
Indeed, several interviewees pointed out that their casinos had received visits from new land-based
consumers that had been acquired first through digital channels.
Product Innovation
Established iGaming brands leverage their suite of products across multiple markets. This allows
them to amortize the cost of product innovation across a range of jurisdictions, meaning that they
will be more efficient and tech-forward than an in-house brand in most cases.
Customer Experience
National brands often bring with them cutting-edge technology and a user-friendly interface. This
can enhance the overall customer experience, making it more attractive for players and increasing
retention rates.
Player Marketing
National iGaming brands are often more adept at data analytics and player profiling. This can lead
to more targeted marketing efforts, resulting in increased player engagement and loyalty.
Media Partnerships/Sponsorships
Collaboration with major brands can open doors to lucrative media partnerships and sponsorships.
This exposure can boost brand recognition and attract new customers. In sports betting, this effect
is most apparent in negotiations with sports teams in sponsorship deals.
Leveraging National Footprint for Buying Power and Brand Reach
Often large iGaming companies have preferred (lower) pricing for content, data, advertising, etc.
Some of these cost savings can be passed directly on to the casino partners.
Economic Leakage
A significant drawback of these partnerships is that not all economic benefits stay within the casino
or the state. A substantial portion of revenue generated through iGaming is likely to be channeled
to the national brand's headquarters or shareholders, reducing the overall economic impact on the
local community.
Reduced Control
Partnering with national brands means ceding some control over the iGaming operation. This can
limit the casino's ability to take quick action, such as cross-marketing some on-property
promotions.
The Innovation Group November 15, 2023 Page 35
Dependency
Reliance on a national brand may be risky. If the brand's reputation suffers or it faces regulatory
challenges, the casino could be adversely affected by extension.
Multijurisdictional Agreements
The Multi-State Internet Gaming Agreement (MSIGA) is the primary multijurisdictional
agreement of relevance to a legal iGaming market in Maryland.
The MSIGA was established to allow states in the U.S. to pool their online poker players. This is
to ensure that there are enough poker players online at any given time, which helps in sustaining
the games and making them more attractive for players. The initial states to sign onto the MSIGA
were Delaware and Nevada, joined later by New Jersey and Michigan.
Apart from poker, the MSIGA allows for other iGaming formats to be added to the agreement and
offered by Licensees in member states where such iGaming formats are permitted. For example,
the agreement permits Licensees to offer progressive slot jackpots that accumulate in size based
on play from multiple states (i.e., ‘wide-area progressives’). Even though Michigan and Nevada’s
participation in the MSIGA is limited to online poker by respective state laws, this does not
preclude the other member states (e.g., New Jersey, Delaware) from offering other gaming types
that share players from both states.
The MSIGA includes a board with representatives from each member state. This board is
responsible for overseeing collaborative efforts, handling disputes between states, and ensuring
that all member states comply with the agreement's rules. The member states have formed an
Association, which has the authority to amend the agreement, add new member states, and ensure
the overall integrity and success of multi-state online gaming.
Each state continues to regulate and oversee its operators. The MSIGA does not replace a state's
individual regulations but rather provides a framework for states to share players while maintaining
their regulatory autonomy. Operators must be licensed and regulated in each state they wish to
offer games. This means a poker site can't serve New Jersey players unless they're licensed in New
Jersey, even if they're licensed in Nevada or Delaware. Player protection, game integrity, and anti-
fraud measures are crucial components of the agreement. States work together to ensure these
standards are met across the board.
The MSIGA doesn't centralize taxation but rather leaves it to individual states. The agreement
ensures that the rake (the portion of a poker pot taken by the operator) from a hand involving
players from multiple states is allocated proportionally based on where the players are located.
This ensures that states get their appropriate tax revenue.
The success of the MSIGA provides a blueprint for other states that might be considering online
poker legalization. As more states see the benefits of shared liquidity and understand that it's
possible without sacrificing regulatory oversight, the MSIGA could expand further.
The Innovation Group November 15, 2023 Page 36
C
ONSUMER
P
ROTECTIONS
&
R
ESPONSIBLE
G
AMING
To address best practices for consumer protections and responsible gaming, the Maryland Center
of Excellence on Problem Gambling (“COE”) contributed the following memorandum
addressing two key areas:
(1) The consumer protections available for users of legal iGaming, including the verification
process for transactions and the ability to limit and monitor those transactions to ensure
responsible gaming, and
(2) The impact of iGaming on problem gambling and methods to encourage responsible
gaming and combat the growth of problem gambling.
The Innovation Group commentary follows their memorandum.
Feedback from Maryland Center of Excellence on Problem Gambling
The consumer protections available for users of legal iGaming, including the verification process
for transactions and the ability to limit and monitor those transactions to ensure responsible
gaming.
To date, six states (CT, DE, MI, NJ, PA, WV) have legalized iGaming while Nevada has
regulations specific only to online poker. Each of the seven states includes some or all of the
following consumer protection recommendations.
UNDERAGE GAMBLING
As with other forms of gambling in Maryland, the legal minimum age to play on an iGaming site,
whether free or paid, should be 21. Sites have an affirmative obligation to put in place technical
and operational measures to prevent access by those who are underage. The age verification
process should be required as a part of registration and prior to deposit of any funds. Such measures
include requiring the site to use a reputable independent third party that is commonly in the
business of verifying an individual’s personal identity information. When underage players are
identified, their play should be immediately stopped and their accounts closed. The site policy
should clearly describe any other consequences including how any winnings or funds in the
account are handled.
POLICY
Corporate policy makes a clear commitment to responsible gambling and identifies expectations
for corporate leadership ensuring that the prevention of gambling-related harm is included in all
The Innovation Group November 15, 2023 Page 37
strategic decisions. Example: Connecticut
14
regulations state “Patron protection information shall
be readily accessible to the patron. The patron protection information shall contain at a minimum:
(1) Information about potential risks associated with excessive participation in gaming, and where
to get help related to responsible gaming education and compulsive gaming support; (2) Self-
imposed limitations invoked by the patron; (3) A list of the available patron protection measures
that can be invoked by the patron, such as self-imposed limits and self-exclusion, and information
on how to invoke those measures; and (4) Mechanisms available to the patron to detect
unauthorized use of the patron’s account, such as reviewing credit card statements against known
deposits and for unknown charges.”
The operator has a responsible gambling strategy with defined goals and a clear plan of action that
is evaluated annually for progress and a report made publicly available. Example: Nevada
15
law
requires operators to establish, maintain, implement, and comply with…minimum safety standards
that incorporate “robust and redundant identification methods and measures in order to manage
and mitigate the risks of non face-to-face transactions inherent in interactive gaming.”
A portion of the organization’s internet gambling revenue should be dedicated to reducing the
social costs of gambling addiction. Example: New Jersey
16
law requires a casino licensee with an
internet gaming permit to pay $250,000 each year to be deposited into the State General Fund for
appropriation by the Legislature to the Department of Human Services, $140,000 of which shall
be allocated to the Council on Compulsive Gambling of New Jersey and $110,000 of which shall
be used for compulsive gambling treatment programs in the State.
STAFF TRAINING
Name a person to be responsible for implementation of responsible gambling policies and regularly
remind staff about the organization’s responsible gambling policies and general updates on
industry best practices. Example: West Virginia
17
requires operators to employ an Interactive
Gaming Manager responsible for the operation and integrity of interactive gaming and for the
review of all reports of suspicious activity.
All staff should be trained every year on responsible gambling, including but not limited to,
definitions of key terms, myths and facts and where to get help, with content updated as necessary.
Customer-facing staff should have enhanced annual training in player protection and responsible
gambling interventions. These staff members are taught skills and procedures specific to their
14
Regulation of the Department of Consumer Protection Concerning Online Casino Gaming, Retail and Online
Sports Wagering, Fantasy Contests, Keno and Online Sales of Lottery Tickets. February 1, 2022.
https://eregulations.ct.gov/eRegsPortal/Search/getDocument?guid=%7bD0C8B67E-0000-CD11-9A92-
ED3A4245349E%7d
15
REGULATION 5A. OPERATION OF INTERACTIVE GAMING.
https://gaming.nv.gov/modules/showdocument.aspx?documentid=15427
16
ARTICLE 6C. INTERNET GAMING. https://www.nj.gov/casinos/law/act/docs_article06c/cca-article06C.pdf
17
West Virginia Interactive Wagering Rule. April 6, 2021.
https://apps.sos.wv.gov/adlaw/csr/readfile.aspx?DocId=54046&Format=PDF
The Innovation Group November 15, 2023 Page 38
position to respond to situations where a player is in distress. Staff knowledge of responsible
gambling should be tested as part of the training. Training should be developed or evaluated by an
unaffiliated third party with experience in gambling addiction and responsible gambling. Example:
West Virginia
18
requires a training that includes: how to recognize the nature and symptoms of
problem gambling behavior; How to assist players in obtaining information about help for a
gambling problem; How to provide information about individual interactive gaming operator self-
exclusion and Lottery statewide self-exclusion programs; How to respond to patrons who may
disclose that they have a gambling problem; and How to respond to reports from third parties, such
as family members, about patrons who may have a gambling problem.
SUPPORTING INFORMED DECISION MAKING BY PLAYERS
Players should be provided with highly visible and readily accessible tools and information to help
them make more informed decisions about their gambling. The information should be presented
in a way that can be clearly understood by a player with a sixth-grade reading level. The
responsible gambling information should include, but is not limited to, player-focused information
on practical tips on how to keep gambling within safe limits:
1. Common myths associated with the applicable games
2. How the site’s individual games work, including randomness, house edge, odds of
winning and payout ratios, where applicable
3. Preventing access to a player’s accounts by underage, unregistered, unauthorized or
excluded players
4. How to use the site’s responsible gambling tools and features
5. Risks associated with gambling
6. Signs of a potential gambling problem for themselves or their loved ones
7. How to access personal data on responsible gambling
8. Direct links to at least one organization dedicated to helping people with potential
gambling problems. Regular testing for functionality occurs for all links to help services.
Make readily accessible to players their gambling history including amounts wagered, won, and
lost; time and money spent; games played; net wins/losses as well as session information. Players
have access to their account details including all deposits, withdrawals, movement of funds
between products, bonus information, restrictions such as exclusion events and limits, and net
outcomes including total won or lost over a defined period. This information should be readily
available across all platforms (including web, desktop, app). Provide live updates during play
about time and money spent and account balances in cash, not credits. Example: Connecticut
19
law
18
Ibid.
19
Regulation of the Department of Consumer Protection Concerning Online Casino Gaming, Retail and Online
Sports Wagering, Fantasy Contests, Keno and Online Sales of Lottery Tickets. February 1, 2022.
https://eregulations.ct.gov/eRegsPortal/Search/getDocument?guid=%7bD0C8B67E-0000-CD11-9A92-
ED3A4245349E%7d
The Innovation Group November 15, 2023 Page 39
states, “Electronic wagering platforms shall provide an account statement with account details to
a patron immediately on demand, which shall include detailed account activity for at least the 12
months preceding the request unless the patron requests a shorter period. In addition, an electronic
wagering platform shall, upon request, be capable of providing a summary statement of all patron
activity since the internet gaming account was established. Information to be provided on the
summary statement shall include, at a minimum, the following: (1) Deposits to the internet gaming
account; (2) Withdrawals from the internet gaming account; (3) Win or loss statistics, including
monetary amount won or lost; (4) Beginning and ending account balances; and (5) Self-imposed
responsible gaming limit history, if applicable.”
Allow players to set a variety of limits and encourage/incentivize the player to do so. These limits
must be clearly signposted when a player joins the site. Example: New Jersey
20
requires that a
patron be allowed to establish: a deposit limit offered on a daily, weekly, and monthly basis that
specifies the maximum amount of money a patron may deposit into their internet gaming account
during a particular period of time; a spend limit shall be offered on a daily, weekly, and monthly
basis that specifies the maximum amount of patron deposits that may be put at risk during a
particular period of time; and a time-based limit offered on a daily basis that specifies the
maximum amount of time, measured hourly from the patron’s log in to log off, that a patron may
spend playing on an internet gaming system, provided, however, that if the time-based limit is
reached a patron will be permitted to complete any round of play, or active or prepaid tournament.
20
N.J.A.C. 13:69O-1.4.
The Innovation Group November 15, 2023 Page 40
ASSISTING PLAYERS
Every state includes policies for assessing and handling situations where players indicate they are
in distress or experiencing problems. Such policies may monitor player activity for signs or triggers
of problem gambling and include a procedure to address third party (e.g., spouse, relative)
concerns about player’s gambling behavior. Example: Pennsylvania
21
law states “an interactive
gaming certificate or interactive gaming operator applicant shall submit a compulsive and problem
gambling plan for review at the time of submission of the application”. This plan must include
“procedures to identify registered players and employees with suspected or known compulsive and
problem gambling behavior.”
SELF-EXCLUSION
Called voluntary exclusion in Maryland, self-exclusion is a player-initiated restriction on the
player’s ability to play on the site. The self- exclusion functionality should be no more than three
clicks from any game. The ban length is variable, and players have options to select the length;
however, all bans, no matter what length, should be irrevocable until the expiration of the exclusion
term. Players who exclude also receive information about available help and prevention services.
Every state with legalized iGaming has a self-exclusion law but the recommendation would be to
include iGaming into Maryland’s existing Voluntary Exclusion Program.
ADVERTISING AND PROMOTION
The operator should have a clearly articulated commitment to advertising that does not mislead or
target people with gambling problems or vulnerable populations such as minors. Advertising and
promotions are not on any online pages that are geared towards responsible gambling. Advertising
is not misleading about outcomes of gambling and does not misrepresent the odds of
winning/losing. Example: Delaware
22
requires it’s regulatory agency to review advertising
materials to confirm they would not result in an appearance which reflects adversely on the agency,
would not reasonably be expected to offend a substantial number of people, does not contain
inaccurate or misleading information, or is otherwise inappropriate.
GAME AND SITE FEATURES
Games should always display bets, wins, losses, and account balances as cash, not credits or points.
No states with legal iGaming have this requirement but all states require these statistics to be made
available upon request and some states also require the statistics to be sent to players on a regular
basis.
21
Pennsylvania Code Title 58 Chapter 814a. Compulsive and Problem Gambling Requirements.
https://www.pacodeandbulletin.gov/Display/pacode?file=/secure/pacode/data/058/chapter814a/chap814atoc.html&d
=reduce
22
Internet Lottery Rules and Regulations. Delaware State Lottery Office.
https://www.delottery.com/More/iGaming#14
The Innovation Group November 15, 2023 Page 41
The site should not allow players to play games automatically using an auto play feature. Example:
New Jersey
23
law states that “game play shall be initiated only after a patron has affirmatively
placed a wager and activated play.”
Players should not be allowed to have multiple accounts on the same site and should be signed in
before free or demonstration games become available to play. Example: Pennsylvania
24
law states,
“a player shall have only one interactive gaming account for each interactive gaming certificate
holder or interactive gaming operator. Each interactive gaming account must be nontransferable,
unique to the player who establishes the account, and distinct from any other account number that
the player may have established with the interactive gaming certificate holder or interactive
gaming operator for noninteractive gaming activity.”
Players must not be encouraged to play with winnings rather than withdraw them.
Communications with players do not intentionally encourage players to: (a) increase the amount
they play with, (b) gamble continuously, (c) re-gamble winnings, and/or (d) chase losses. Example:
Connecticut
25
law states that “an electronic wagering platform shall not induce a patron to continue
placing wagers when play is in session, when the patron attempts to end a session, or when the
patron wins or loses a bet. If a patron has initiated a withdrawal request, the gaming entity licensee
may not offer anything of value to reverse the withdrawal request.” Also, “an electronic wagering
platform shall not induce a patron to continue placing wagers when play is in session, when the
patron attempts to end a session, or when the patron wins or loses a bet.”
PAYMENTS
Players should be able to set limits on their gambling-related financial transactions, including
amount and frequency of deposits. Example: West Virginia
26
allows player to set limits including
deposit and spending limits on a daily, weekly, and monthly basis.
Data on payments made by all players should be publicly available through the regulatory agency
to qualified researchers and to individual players seeking their own account information. Example:
New Jersey’s
27
Division of Gaming Enforcement distributes an annual report on the impact of
internet gaming on problem gamblers and gambling addiction in New Jersey.
23
N.J.A.C. 13:69O-1.5
24
Pennsylvania Code Title 58 Chapter 812a. Interactive Gaming Player Accounts.
https://www.pacodeandbulletin.gov/Display/pacode?file=/secure/pacode/data/058/chapter812a/chap812atoc.html&d
=reduce
25
Regulation of the Department of Consumer Protection Concerning Online Casino Gaming, Retail and Online
Sports Wagering, Fantasy Contests, Keno and Online Sales of Lottery Tickets. February 1, 2022.
https://eregulations.ct.gov/eRegsPortal/Search/getDocument?guid=%7bD0C8B67E-0000-CD11-9A92-
ED3A4245349E%7d
26
West Virginia Interactive Wagering Rule. April 6, 2021.
https://apps.sos.wv.gov/adlaw/csr/readfile.aspx?DocId=54046&Format=PDF
27
ARTICLE 6C. INTERNET GAMING. https://www.nj.gov/casinos/law/act/docs_article06c/cca-article06C.pdf
The Innovation Group November 15, 2023 Page 42
The impact of iGaming on problem gambling and methods to encourage responsible gaming and
combat the growth of problem gambling.
The impact of iGaming on problem gambling is the same as any form of internet gambling, "the
integration of online gambling in the home can more easily turn gambling behavior into a
component of a consumer's everyday life, like watching television," said Kathryn LaTour
28
,
associate professor at UNLV's William F. Harrah College of Hotel Administration. "When online
gambling becomes a routine daily behavior, it is easier for consumers to engage in mindless
consumption of that activity, ultimately resulting in addiction and resultant financial losses."
Internet gambling also has some unique features that may pose additional risks for harm,
particularly for vulnerable populations, including
29
:
Constant availability
Easy access
Ability to bet for uninterrupted periods in private
Interactive and immersive environment
The use of digital forms of money like credit cards and e-wallets making it easier to
overspend
Online problem gamblers are significantly less likely to seek formal help as compared to
land-based problem gamblers
In a recent study
30
, a team of researchers in Norway tracked and compared gambling behavior over
a six-year period from 2013-2019 between online and offline gambling. The team found an
increase in online gambling with the largest increase by those gambling on a cell phone. This is
consistent with other studies and with anecdotes from helplines across the country.
In truth, studies like these are still few in number but as research increases, there are common
themes to be found throughout. The vast majority of studies to date show that online gamblers
report more gambling problems than offline (physically entering a casino). The convenience factor
of online gambling cannot be overlooked as a reliable predictor of problem gambling. Strong
regulations as listed above can help to both encourage responsible gambling and combat the
growth of problem gambling.
28
New Study Shows Online Gambling More Addictive than Casino Gambling. UNLV Media Relations. July 16
2008. https://www.unlv.edu/news/release/new-study-shows-online-gambling-more-addictive-casino-gambling
29
Gainsbury S. M. (2015). Online Gambling Addiction: the Relationship Between Internet Gambling and
Disordered Gambling. Current addiction reports, 2(2), 185193. https://doi.org/10.1007/s40429-015-0057-8
30
Pallesen, S., Mentzoni, R. A., Morken, A. M., Engebø, J., Kaur, P., & Erevik, E. K. (2021). Changes Over Time
and Predictors of Online Gambling in Three Norwegian Population Studies 2013-2019. Frontiers in psychiatry, 12,
597615. https://doi.org/10.3389/fpsyt.2021.597615
The Innovation Group November 15, 2023 Page 43
The Innovation Group Feedback
The Innovation Group has reviewed this memorandum and commends the COE on providing a
thorough review of the areas laid out. Our comments below serve simply to clarify points discussed
in the COE memorandum as well as offer context and our perspective from our experience and
stakeholder interviews.
(1) Responsible Gaming: Throughout the past two decades, publicly-funded problem
gambling services have received increasing support in the United States. The total number
of states that reported publicly-funded problem gambling services increased from 37 in
2010 to 41 in 2021, and the total amount of public funding allocated to problem gambling
services increased from $60.6 million in 2013 to over $93 million in 2021. Among the
states that provided funding, the most commonly supported services were problem
gambling awareness programs, counselor training, helplines, and problem gambling
treatment. Despite the continued growth of problem gambling efforts throughout the
United States, in 2016, only about one quarter of one percent of people who needed
problem gambling treatment received publicly-funded care from a gambling treatment
specialist.
Responsible gambling/gaming programs take several forms in an effort to combat and
prevent gambling-related harms. Instances of problem gambling manifest in two categories
of harm: (1) personal harm, including effects on health, well-being, and relationships,
and/or (2) economic harm. Research on responsible gaming falls short of the levels of
scientific analysis necessary to develop responsible gaming “best practices.” While various
publications have attempted to synthesize existing research on common responsible
gaming and harm minimization practices, the broader field of research often lacks peer-
reviewed scientific analyses.
In their current form, the most common responsible gaming practices reflected in the field
of research are self-exclusion programs, gambling help lines, tracking behavioral
characteristics, setting gambling limits, providing responsible gaming-oriented game
features, and employee training. Arguably, in the online gaming space, there is
considerably more opportunity for early intervention into problem gaming, rather than
solely treatment after the fact. Since all play can be tracked, and since rule-based and AI
tools are being improved upon continuously, the iGaming space offers a digital landscape
that allows for real-time analysis of player behavior and instant communication with
players.
As a condition of licensing, commercial casino states may mandate that casinos prepare
and submit for approval a wide-ranging plan for addressing responsible gaming issues.
Required elements of the plan often include employee training and public awareness efforts
along with other policies that various states have addressed specifically through standalone
statutes, or regulations, that address only a single subject. The required elements of these
plans vary by state.
The Innovation Group November 15, 2023 Page 44
In Maryland, for example, a responsible gambling program must consist of mechanisms
that both mitigate the effects of problem gambling in the State and maximize the access of
individuals with a gambling problem to problem gambling resources.
31
Massachusetts makes the issuance of gaming licenses contingent upon the submission of a
plan to “address lottery mitigation, compulsive gambling problems, workforce
development and community development [,] and host and surrounding community impact
and mitigation issues.”
32
The State intends for these requirements to advance its objective
of providing a gaming environment that is safe and productive for all stakeholders. In
furtherance of this objective, Massachusetts prompts gaming licensees to develop plans
that train employees to identify patrons exhibiting problems with gambling, and prevention
programs for vulnerable populations.
33
Other states, such as Ohio, connect their responsible gaming plans to other mitigation
mechanisms, such as voluntary exclusion programs, to better protect vulnerable groups.
34
Overall, the development of responsible gaming plans serves to establish concrete
frameworks to better promote safe gaming.
We reviewed the National Association of Administrators for Disordered Gambling
Services’ 2021 Survey of Publicly Funded Problem Gambling Services in the United
States
35
. In this, we found that Maryland already ranks 9
th
in the nation
36
for publicly
funded problem gambling services, with a per capita (21+) spend of $0.91 and $4.1 million
in total spend, versus a nationwide (population-weighted) average of $0.44 per adult 21+.
However, the nation-wide average rises to $0.70 (population-weighted) or $0.94
(unweighted) when considering only the states that have authorized online casino.
31
Maryland responsible gaming plan statute. COMAR 36.01.03.07(B).
32
Massachusetts responsible gaming statute. M.G.L. Ch. 23K, § 15(6).
33
M.G.L., Ch. 23K, § 18(6)
34
See e.g., Ohio Regulation 3772-12-06.
35
https://naadgs.org/wp-
content/uploads/2022/06/NAADGS_2021_Survey_of_Publicly_Funded_Problem_Gambling_Services_in_the_Unit
ed_States_v2.pdf
36
Our figures differ slightly from those provided in the report, since our calculations use 21+ population as the basis
for per capita calculations.
The Innovation Group November 15, 2023 Page 45
Table 29: Problem Gambling Services Budgets iGaming States
State
Total Annual Funding
Per Capita Funding (21+)
Pennsylvania
$ 6,369,000
$ 0.65
Michigan
$ 5,515,300
$ 0.73
New Jersey
$ 3,150,000
$ 0.47
Connecticut
$ 2,609,799
$ 0.96
West Virginia
$ 1,453,840
$ 1.00
Delaware
$ 1,389,842
$ 1.84
iGaming State Average (pop-weighted)
$ 0.70
iGaming State Average (unweighted)
$ 0.94
Maryland
$ 4,132,375
$ 0.91
In context, the Maryland problem gambling services budget looks comparable to iGaming
states. However, Maryland problem gaming services funding is tied to the number of VLTs
and table games in the state, and recent post-COVID gaming position reductions have
resulted in a reduction of funding for problem gambling services of about $1 million.
Moreover, recent reports from New Jersey (see, for example, Nower, et. al. The Prevalence
of Online and Land-Based Gambling in New Jersey) suggest recent increases in self-
reported problem gambling. We do not know whether this is due to the prevalence of sports
wagering, COVID-led increases in online gaming, better publicity of problem gambling
resources, or other causes. Regardless, Maryland may consider a gaming expansion as an
opportunity to bolster the increasingly needed services. Massachusetts, with 5.3 million
adults, for example, has the nation’s largest problem gambling services budget at $10.2
million and has a strong problem gambling research program.
(2) Self-Exclusion: Voluntary self-exclusion programs, typically operated by casinos and
online gambling sites or gaming regulators, give individuals the ability to exclude
themselves from gambling activities. Many states require that patrons have the ability to
authorize a casino to refuse their right to gamble and to expel them if they are found
gambling or, in some cases, otherwise found on the premises. Program management
models vary. In some cases, they are run by the state or a state-appointed group, in others
they are managed directly by licensees. State statutes vary in the length of the self-
exclusion periods available – typically ranging from a six month ban to lifetime restriction
– and in the procedures for reversing self-exclusion. In some states, third parties can even
voluntarily exclude patrons exhibiting problem gambling behavior. Many state laws
specify that, in addition to banning play, the casino must also eliminate direct promotional
outreach to these individuals as well as exclude them from complimentary offerings
(“comps”) or access to credit. Such programs illustrate efforts to mitigate the potential
social harms of expanded gaming in a state, including mental health issues, relationship
The Innovation Group November 15, 2023 Page 46
concerns, and financial and work problems resulting from problem gambling.
37
As one of
the most investigated responsible gaming strategies, self-exclusion programs benefit from
a robust body of research conducted around the world.
Generally, the research on the effectiveness of self-exclusion programs concludes that this
method is a safe and, for some gamblers, effective form of intervention against problem
gambling. As one study suggests, self-exclusion may have similar outcomes to counseling
and may reduce harm in the short-term. Additional research has indicated that self-
excluded persons who also engage in treatment, self-help groups, or other forms of support
experience more positive outcome than those who do not. This research suggests that self-
exclusion programs that serve as a gateway to treatment are most successful for individuals
harmed by problem gambling. Research has also indicated that problem gamblers appear
to be more receptive to self-exclusion mitigation strategies when compared to self-led
efforts to seek professional help.
38
Ultimately, self-exclusion has transitioned from a
“punitive” enforcement model to one that aims to provide individual assistance in order to
connect vulnerable persons with counseling and other support services.
Challenges interfere with the effectiveness of self-exclusion. For example, the number of
gambling facilities within a jurisdiction may make the enforcement of self-exclusion
impractical; if alternative facilities can be easily accessed, the effectiveness of self-
exclusion may be compromised. This is especially true in online gaming settings. We
certainly believe that it is a best practice to provide a self-exclusion mechanism for players.
Where possible, we believe that it is best practice to have the ability to self-exclude from
all of the platforms at once, rather than having to go through a process for each online
gaming platform. While in many tribal jurisdictions the existence of tribal sovereignty and
disparate regulatory bodies can make the implementation of a centralized self-exclusion
system a logistical challenge, with a centralized regulator this becomes much easier. Even
in the heart of tribal country, Oklahoma has implemented a statewide self-exclusion
program and serves as a model for other tribal jurisdictions seeking to implement similar
programs.
Individual compliance poses another well-documented challenge to the effectiveness of
self-exclusion programs. For example, one study determined that more than half of the
participants for whom self-exclusion was still in effect had returned to a casino or breached
their contracts by the six-month follow-up interview. Additionally, a study of self-excluded
individuals in Missouri found similar breaches, indicating that the benefits of the program
were attributable more to the act of enrollment than to enforcement. This research has led
to the frequent conclusion that responsibility for self-exclusion lies with both the gaming
industry and the self-excluding individual. In online settings with centralized self-
37
Nerilee Hing, Barry Tolchard, Elaine Nuske & Louise Holdsworth, A Process Evaluation of a Self-Exclusion
Program: A Qualitative Investigation from the Perspective of Excluders and Non-Excluders, 12 INTERNATIONAL
JOURNAL OF MENTAL HEALTH AND ADDICTION 509, 510 (2014), 10.1007/s11469-014-9482-5.
38
Hing, supra note 5, at 510.
The Innovation Group November 15, 2023 Page 47
exclusion, however, self-excluded players will not be able to access online casino products
via their own accounts.
Maryland offers a voluntary exclusion program for land-based casinos that conforms to
most of these best practices: two-year or lifetime bans, applies across all casinos, marketing
to players on the list is restricted, names are not made public, and excluded players cannot
cash checks or use credit cards in the casino. Some Maryland casinos extend the ban to
their nationwide portfolio of properties. There is a similar sports betting voluntary
exclusion list that restricts excluded players from land-based or mobile sports betting.
Exclusion from sports betting is sufficient to exclude a player from casinos, as sports
betting is conducted in the casino. However, casino exclusion may not extend to online
sports wagering. New Jersey’s self-exclusion program allows players to select exclusion
from both physical and online casinos and sportsbooks or exclusion from online casinos
and sportsbooks only.
(3) Advertising and Promotions: Across gaming jurisdictions worldwide, governments and
gaming providers have recognized the importance of providing patrons sufficient
information to make informed decisions about their gambling. While individuals retain the
ultimate responsibility over their gambling choices and level of participation, optimal
decision-making depends significantly on the availability of reliable and comprehensive
information. This concept of the “informed decision” is pervasive in systems of law and
economics and remains an essential component of effective problem gambling mitigation
efforts.
Several environmental factors may influence gambling behavior simultaneously, making
it difficult to determine the local impact of any one factor. Advertising to promote problem
gambling awareness, for example, has attempted to influence gambling behavior and
reduce gambling-related harm. Various studies have concluded that the impact of
advertising is not likely to be overt, and it may be difficult to measure the impact of
advertising efforts to promote problem gambling awareness.
States may require that casinos post signs and/or offer brochures identifying the risks of
gambling, signs of gambling disorder, the odds of casino games and/or toll-free phone
numbers and other resources for assistance. Common practices among the states include
requirements that gambling facilities ensure their advertisements display problem
gambling help-line phone numbers. Additionally, some states, like Maryland, require that
radio, television, and video advertisements contain a gambling assistance message.
39
Some states provide regulations that specifically address risk-related advertisements for
internet and mobile gaming. Delaware, for example, mandates that internet lottery websites
include advertisements for and links to information for treatment, education, and assistance
39
Maryland advertising requirements. COMAR 36.03.06.03(B)(5).
The Innovation Group November 15, 2023 Page 48
of compulsive gamblers and their families.
40
Similarly, West Virginia requires online
sportsbooks and mobile gambling applications to display links to responsible gaming
resources.
41
Gaming jurisdictions have acknowledged that different messaging approaches may work
better for different groups. One Canadian study prospectively detailed the most effective
messaging approach for different styles of gaming. For casual gamblers (new and
occasional gamblers), programs that enhance gambling literacy, including key safeguards
and main risk factors, are essential. Frequent gamblers (i.e., those that gamble at least once
per month, but not weekly) need a deeper understanding of how gambling works, including
information on house edge, randomness, and independence of events. Finally, the study
concluded that intensive gamblers (i.e., those who gamble weekly or more often) need to
be informed of their play activity, offered self-assessment tools that draw attention to the
consequences of their gaming habits, and made aware of the options available for help in
addressing gambling-related problems.
The COE made a comment that “an electronic wagering platform shall not induce a patron
to continue placing wagers when play is in session, when the patron attempts to end a
session, or when the patron wins or loses a bet.” We caution about this type of restriction,
as it may inadvertently prohibit operators from offering marketing that would occur in the
normal course of casino operations. While we agree that offering promotions specifically
to discourage withdrawal is inappropriate, we do not believe that all mid-session
promotions/incentives are problematic. We would encourage a thorough review of
Maryland’s language by the regulator, taking to heart operator feedback as well. Moreover,
as with many decision points, we believe that it is a best practice to include such provisions
in regulation, rather than in legislation, since it is easier to adjust regulations that have
unintended outcomes (or become outdated or obsolete) than it is to re-legislate. “Future-
proofing” the industry is a best practice.
(4) Payments Data and the Public Domain: Lastly, regarding the availability of payments
data, we agree that consumers should have access to their own deposit and withdrawal
transaction histories. Casinos already typically provide annual win/loss statements
(aggregated gaming behavior) to players for tax purposes. We believe that it is the COE’s
intent that the “data on payments made by all players” that it suggests “should be publicly
available through the regulatory agency to qualified researchers…” be aggregated and/or
anonymized before being released to the public or to researchers. We believe providing
anonymized data is appropriate. Gaming and payments data are particularly sensitive, so
releasing player-level data for study should be done with the utmost care. Anonymized
player-level data, however, can help researchers shed light on behaviors related to, among
other things, problem gambling. Today, for example, researchers are utilizing anonymized
40
Delaware advertising requirements. 29 Del. C. § 4826.
41
West Virginia advertising requirements. WV CSR § 179-9-13.4.
The Innovation Group November 15, 2023 Page 49
payments data freely contributed by payment processing firms to explore uses of AI in
characterizing gambling behavior
42
.
42
Ghaharian, K., Abarbanel, B., Kraus, S. W., Singh, A., & Bernhard, B. (2023). Players gonna pay: Characterizing
gamblers and gambling-related harm with payments transaction data. Computers in Human Behavior, 143, 107717.
https://doi.org/10.1016/j.chb.2023.107717