2
Throw-Off
Play begins with the throw-off. The captains flip a coin or disc to determine which team will throw,
receive, or choose a goal. The teams shall alternate throw-offs at the beginning of each period. All
players must be on or behind their own goal line without changing relative position.
A player on the goal line throws the disc toward the other team. As soon as the disc is released, all
players may cross the goal lines. No player on the throwing team may touch the disc in the air before it is
touched by a member of the receiving team.
The receiving team may catch the disc or allow it to fall untouched to the ground. If a member of the
receiving team successfully catches the throw-off they may advance the disc by passing at that point. If
the receiving team touches the disc and fails to catch it, the team which threw-off gains possession of the
disc where it is stopped. If the disc is allowed to fall untouched to the ground, the receiving team gains
possession where it is stopped.
If the disc goes out-of-bounds (endline and/or sideline), the receiving team makes the immediate decision
of: 1) gaining possession at the point the disc went out-of-bounds; or 2) taking possession of the disk on
the goal line at the nearest corner if it went out-of-bounds after crossing the goal line.
Each time a goal is scored, the teams switch direction of their attack, and the team which scored throws-
off on the signal of the receiving team.
End zones
Any time a team gains possession in the end zone which they are defending, the player immediately
chooses to resume play where the disc is stopped, or at the goal line. A player may carry the disc up to
the goal line provided he/she approaches it perpendicularly. The disc may not be passed as the player
approaches the line. If a team gains possession in the end zone which it is attacking, the disc is carried
perpendicularly to the goal line, and play resumes immediately from the goal line.
The Play
The team which has possession of the disc must attempt to move the disc into position so that they may
score a goal. The disc may be propelled in any way the player wishes. The disc may never be handed
from player to player. In order for the disc to go from one player to another, it must at some time be in the
air.
No player may walk, run, or take steps in possession of the disc. The momentum of the receiver,
however, must be taken into consideration. Should a player take steps obviously not required to stop, a
foul is called. The player in possession may pivot on one foot as in basketball. The pivot foot may not be
changed by the thrower. If the pivot foot is changed, a foul is called. Only one
player may guard the
person in possession of the disc. If one defender is guarding and the second is within six feet of the
player with the disc, "double team" can be called. The second defender must retreat and counting
resumes. The disc may not be wrenched from the grasp on an opposing player or knocked from any
player's hand. If the disc is dropped by the thrower without interference by a defender, a turnover results.
If the disc is simultaneously caught, offense retains possession.
The defensive team gains possession whenever the offensive team's pass is incomplete, intercepted,
knocked down, or goes out-of-bounds. A rolling or sliding disc may be stopped by any player, but may
not be advanced in any direction. After the disc is stopped, no defensive player may touch it.
Possession is gained at the point where the disc is stopped. Any member of the team gaining
possession of the disc may throw it.
A player may catch his/her own throw only if the disc has been touched by another player during flight.
Bobbling to gain control is permitted but tipping to oneself is not allowed.