2024] POCKET CASTLES AND CUSTOM SKIN 119
of their content.
40
Minecraft’s Partnership Program has higher
barriers to entry than creating non-branded UGC, as potential
applicants submit extensive portfolios of prior content to
qualify for partnership status.
41
Minecraft’s monetization structure and promotion of its
user-creators was particularly lauded during the pandemic,
where the game saw a renaissance amid new brands of UGC,
such as the universities who recreated their campuses
virtually to conduct tours and replacement graduations for
those affected by Covid-19.
42
This shows an example of an
instance where UGC may be harnessed during unorthodox
40
As of 2022, the Minecraft Marketplace has resulted in the download of 1.7
billion pieces of content, generating more than $500 million that has been paid
out to 295 partners and partner organizations, 43 of which have earned more
than $1 million from Microsoft and Mojang. Brendan Sinclair,
Lessons from
Minecraft Marketplace
, GAMESINDUSTRY.BIZ (Jun. 6, 2022),
https://www.gamesindustry.biz/lessons-from-minecraft-marketplace
[https://perma.cc/9K3T-FTXP]. Microsoft maintains a seven-person team to vet
partnerships, and while exact specifics of payouts vary, creators reportedly
receive “more than half” of the remainder after the platform holder takes a cut
on content revenue.
Id.
41
Id.
There exist a number of avenues to listing UGC on Minecraft for sale short
of being a Partner: streaming, listing mods and skins for sale, and offering paid
multiplayer servers are all viable UGC revenue streams, but the Partner Program
is among the purest forms of UGC employment.
See generally id.
Another rarer
avenue is the creation of brand-sponsored events and content within games,
which can be conducted by Partner-equivalent quasi-employees of the game
title, brand employees, or third parties, depending on the prominence and
desires of both game and brand. David Taylor & Nicolas,
Why Minecraft Won’t
Reach Its Full Potential
, NAAVIK (Jan. 26, 2023), https://naavik.co/digest/why-
minecraft-wont-reach-its-full-potential/ [https://perma.cc/79PA-S3QQ]. As a title,
Minecraft launches fewer “brand activations” than peers like Roblox or Fortnite,
which is reportedly a choice on the title’s behalf.
See also
Alexander Lee,
How a
Minecraft influencer is Bringing Advertisers to the Platform
, DIGIDAY (Nov. 23,
2022), https://digiday.com/marketing/how-a-minecraft-influencer-is-bringing-
advertisers-to-the-platform/ [https://perma.cc/SA3D-MES6] (adding that on the
brand side, Minecraft partnerships can suffer from “not just policy limitations, but
technical limitations” on any naïve importation of brand-modeled content
creations, as compared to peer titles).
42
VB Staff,
How User-Generated Content is Changing the Industry for Good
,
VENTURE BEAT (Oct. 27, 2022), https://venturebeat.com/games/how-user-
generated-content-is-changing-the-game-industry-for-good/
[https://perma.cc/S7FW-Z4VU]; Pearse Anderson,
Campus is Closed, So College
Students are Rebuilding Their Schools in Minecraft
, THE VERGE (Mar. 31, 2020),
https://www.theverge.com/2020/3/31/21200972/college-students-graduation-
minecraft-coronavirus-school-closures [https://perma.cc/R22R-STEM].