10
Special Tokens
Special tokens remain on the board for the duration of the
game. These include scorched earth tokens, peace tokens, and
a variety of tokens that are placed by territory card effects. A
province can only contain one special token at any time.
Peace and scorched earth tokens cannot be replaced by other
special tokens, but other special tokens can be replaced by
peace and scorched earth tokens.
Example: Dragon controls a province that contains the harbor
token. During the placement phase, Dragon places her
diplomacy token in that province. During the resolution phase,
the diplomacy token causes a peace token to be placed in the
province, which replaces the harbor token.
Scorched Earth
If a province contains a scorched earth token, that
province cannot be controlled or attacked for
the remainder of the game. Players cannot place
combat tokens in a province that contains a scorched earth
token or on a border of that province.
A player can still control a territory if one or more provinces
in that territory contain a scorched earth token. To control the
territory, the player only needs to control the provinces without
scorched earth tokens.
Peace
If a province contains a peace token, that province
cannot be attacked and the player who controls it
cannot attack adjacent provinces from the peaceful
province. Players cannot place combat tokens in a province or
on a border of a province that contains a peace token.
Shrine
If a province contains a shrine token, that province
cannot be attacked; however, the player who
controls it
can attack provinces that are adjacent to
it. Players who do not control the province containing a shrine
token cannot place combat tokens in it or on its borders.
Battlefield
The battlefield token ensures that honorable battle
will always occur in its province. If a province
contains a battlefield token, players cannot place
diplomacy tokens or raid tokens in that province.
Harbor
The harbor token must be placed in a landlocked
province. While a province contains a harbor token,
it is a coastal province. The player who controls
that province can defend it with navy tokens, and other players
can attack it by placing navy tokens on its borders, even without
controlling adjacent provinces.
Honor Bonus and Defense Bonus
Honor and defense bonus tokens are added to
the board by territory cards. Honor bonus tokens
provide additional honor as indicated by the token.
Defense bonus tokens provide additional defense
strength as indicated by the token. Each defense
bonus token also provides one additional honor.
End of the Game
The game ends after five rounds. Each player reveals their
secret objective card and determines their total
honor.
Each player earns honor as follows:
◊ A number of honor equal to the total
number of flowers in the provinces they
control. Some flowers are printed on the
map, and some flowers are on tokens.
◊ One honor for each of their
faceup control
tokens on the map; no honor is awarded
for faceup control tokens in the Shadowlands
provinces.
◊ A number of honor provided by their secret
objective.
◊ Five honor for each territory they control;
no honor is awarded for controlling the Shadowlands
provinces.
Additional Rules
This section contains additional rules that players need to know
to play the game.
Successful Defense
Each time a province is successfully defended, the defender
places one of their
faceup control tokens in that province,
which provides that province with a defense bonus during their
future battles.
If an attack against a province fails for any reason, that province
is also treated as being successfully defended. Finally, if a player
places an army, navy, or shinobi token to defend a province and
that province is not attacked, the province is treated as being
successfully defended.
Defense Bonuses
There are a variety of defense bonuses that a defender can use
to increase their strength during a battle, as follows:
◊ Some provinces, such as provinces with
a clan capital, have an inherent defense
bonus. These bonuses are represented
on the map by an icon and strength. (A
province containing a clan capital has
a defense bonus even if that clan is not
represented by a player in the game.)
◊ Each faceup control token in a province
provides the defender with a defense strength of 1. Each
time a player successfully defends a province, they place a
faceup control token in the province they defended.
◊ There is no limit to the number of control tokens a player
can have in a province if they continually defend that
province successfully.
◊ Some special tokens added to the board by territory cards
provide defense bonuses. Players place these tokens on the
board by playing territory cards.
Three Honor
Faceup Control
Token
Defense
Bonus Printed
on Province