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Company
StubHub is the world’s largest ticket marketplace with tickets available for more than 10 million live sports, music, and
theatre events in 40+ countries. The company enables experience-seekers to buy and sell tickets whenever and wherever
they are through its desktop and mobile interface. Owned by eBay, StubHub reinvented the ticket marketplace in 2000
and continues to lead it through innovation. StubHub’s industry rsts include the introduction of the ticketing application,
interactive seat mapping, 360-degree virtual views of seating, innovative price recommendation technology and an
algorithm that determines the best value on tickets. Most recently, StubHub expanded into more than 40 additional
markets with the acquisition of Ticketbis in May 2016.
The Challenge: Optimizing Digital Assets for Image-Rich Site
When Susan Stieglitz joined StubHub in 2015, the site was very lightweight and had few images associated with the
events being promoted. But as head of imagery, she was tasked with nding ways to make StubHub’s portal more visually
engaging, as the company expanded into more than 40 countries around the world.
That’s where the challenges began. First, she had to ensure that this imagery – which included photos, video, views from
seats and virtual views – could be easily accessed and properly displayed across multiple devices, such as desktops,
tablets and smartphones, and more than 30 different viewports. Stieglitz also had to address digital asset management,
since StubHub worked with licensed content from partners and often had requests by third-party marketers to use the
site’s images.
“ All of our images required manual editing, severely limiting the potential for innovation in experience design.
We prioritized editing for a desktop view, so the images may or may not look good in other viewports.”
–Susan Stieglitz, Head of Imagery
Case Study
In addition, StubHub had to contend with the sheer scale of managing more than 120,000 active events on the site at any
given time, and between 800 and 1,200 new ones being published every day. StubHub’s catalog included more than 54,000
entities with multiple images that needed to be selected, edited and updated continually.
“Delivering quality images at scale is a daunting task, particularly since our catalog has a single image for each event, that
we need to ensure displays well across all viewports,” said Stieglitz. For example, an image of Billy Idol cropped to look
good on a desktop might end up showing only his armpit when viewing it from an iPhone, or Pink’s face may be cut in half
when moving from a laptop to a tablet.
“All of our images required manual editing, severely limiting the potential for innovation in experience design,” she added.
In 2017 alone, Stieglitz’s team manually edited more than 17,000 images in Photoshop to t in the event cards in the
desktop design, which was then used in native and other viewports. “We prioritized editing for a desktop view, so the
images may or may not look good in other viewports.”
When getting images from partners, like the National Basketball Association, National Football League or others, StubHub
also wasn’t sure which specic image to request, since they needed one that would look good across various shapes,
including checkout, review and buy, grouping pages, desktop banners, event cards, native apps and the mobile web.
And nally, Stieglitz noted, it wasn’t all simply about the way images displayed. As they did a deeper dive, the StubHub
team wanted to improve the overall user experience by making the images as small in size as possible without any
perceptible loss of quality, so the site would load faster.