KICK-OFF: A coin is tossed and the winning captain
elects to take or receive the kick. Both halves of the
match are started with a place kick from the center-point
of the halfway line. The kick must cross the opposition's
10-metre line, which the opposition are not allowed to
encroach beyond until the ball is kicked. If the ball does
not travel 10 meters, goes straight into touch, or goes
over the dead ball line at the end of the pitch, the
receiving team can opt for a scrum or a kick again. After
a score, the game is restarted from the same place
under the same restrictions, with the conceding team
drop-kicking the ball to the scoring team.
22 DROP-OUT: A drop kick is taken
from the 22m line if a team touches down
in its own in-goal area but did not carry
the ball over the try line, or if the ball is
kicked over the dead ball line from any
other play other than the kick-off. The
ball only needs to cross the line, but if it
goes directly into touch a scrum is
awarded to the receiving team at the
center-point of the 22m line.
SCRUM: The eight forwards from each team bind
together and push against each other. The scrum-
half from the team that has been awarded
possession feeds the ball into the center of the
scrum from the side most advantageous for his
hooker. The ball must be fed straight down the
middle of the tunnel and the hookers must not
contest for the ball until it is put in. If they do, a free-
kick is awarded for "foot up". The scrum is taken
again if the ball comes straight out of the tunnel or if
it collapses. If the scrum wheels more than 90
degrees the scrum is reformed and awarded to the
other side.
LINE-OUT: A maximum of seven and a minimum of three forwards line up
parallel with each other between the five-meter and 15-metre lines. The
hooker of the team in possession throws the ball in while his opposite
number stands in the "tramlines" - between the touchline and the five-yard
line. All players not involved in the lineout, except the scrum-half, must retire
10 meters. The ball must be thrown in straight down the middle of the
lineout and the hooker must not cross into the field of play while throwing in.
Jumpers can be lifted by their team-mates below the waist, but the
opposition's jumpers must not be obstructed, barged or pulled down.
SET-PLAYS