PAIZO INC.
Creative Directors • James Jacobs and Luis Loza
Director of Game Design • Jason Bulmahn
Director of Visual Design • Sonja Morris
Director of Game Development • Adam Daigle
Development Manager • Linda Zayas-Palmer
Managing Creative Director (Starnder) • Thurston Hillman
Senior Developers • John Compton, Eleanor Ferron, and Jenny Jarzabski
Developers • Vanessa Hoskins, Dustin Knight, and Landon Winkler
Lead Designer (Games) • Joe Pasini
Organized Play Line Developers • Jessica Catalan, Josh Foster, and
Shay Snow
Design Manager • Michael Sayre
Pathnder Lead Designer • Logan Bonner
Senior Designer • James Case
Managing Editor • Leo Glass
Lead Editor • Avi Kool
Senior Editors • Patrick Hurley, Ianara Natividad, and Simone D. Sallé
Editor • Solomon St. John
Art Directors • Kent Hamilton, Kyle Hunter, and Adam Vick
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Graphic Designer • Adriana Gasperi
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Paizo CEO • Lisa Stevens
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Chief Creative Ocer • Erik Mona
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Vice President of Technology • Rei Ko
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Organized Play Coordinator • Alex Speidel
Director of Project Management • Glenn Elliott
Project Manager • Lee Aula
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Front End Engineering Lead • Andrew White
Senior Software Developer • Gary Teter
Software Architect • Brian Bauman
Software Developer • Robert Brandenburg
Software Test Engineer • Erik Keith
System Administrators II • Whitney Chatterjee and Josh Thornton
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Customer Service Team • Jonathan Morgantini, James Oakes,
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Warehouse Team • Alexander Crain, Summer Foerch, James Ma,
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Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000
Wizards of the Coast, Inc. (“Wizards”). All Rights Reserved.
1. Denitions: (a) “Contributors” means the copyright and/or trademark owners who
have contributed Open Game Content; (b) “Derivative Material” means copyrighted
material including derivative works and translations (including into other computer
languages), potation, modication, correction, addition, extension, upgrade, improvement,
compilation, abridgment or other form in which an existing work may be recast,
transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell,
broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content”
means the game mechanic and includes the methods, procedures, processes and routines
to the extent such content does not embody the Product Identity and is an enhancement
over the prior art and any additional content clearly identied as Open Game Content
by the Contributor, and means any work covered by this License, including translations
and derivative works under copyright law, but specically excludes Product Identity.
(e) “Product Identity” means product and product line names, logos and identifying
marks including trade dress; artifacts, creatures, characters, stories, storylines, plots,
thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions,
likenesses, formats, poses, concepts, themes and graphic, photographic and other visual
or audio representations; names and descriptions of characters, spells, enchantments,
personalities, teams, personas, likenesses and special abilities; places, locations,
environments, creatures, equipment, magical or supernatural abilities or eects, logos,
symbols, or graphic designs; and any other trademark or registered trademark clearly
identied as Product identity by the owner of the Product Identity, and which specically
excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign,
motto, designs that are used by a Contributor to identify itself or its products or the
associated products contributed to the Open Game License by the Contributor (g) “Use”,
“Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and
otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means
the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice
indicating that the Open Game Content may only be Used under and in terms of this
License. You must ax such a notice to any Open Game Content that you Use. No terms
may be added to or subtracted from this License except as described by the License
itself. No other terms or conditions may be applied to any Open Game Content distributed
using this License.
3. Oer and Acceptance: By Using the Open Game Content You indicate Your
acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with
the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material
as Open Game Content, You represent that Your Contributions are Your original creation
and/or You have sucient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion
of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You must add the title, the
copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any
original Open Game Content youdistribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as
an indication as to compatibility, except as expressly licensed in another, independent
Agreement with the owner of each element of that Product Identity. You agree not to
indicate compatibility or co-adaptability with any Trademark or Registered Trademark
in conjunction with a work containing Open Game Content except as expressly licensed
in another, independent Agreement with the owner of such Trademark or Registered
Trademark. The use of any Product Identity in Open Game Content does not constitute a
challenge to the ownership of that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and interest in and to that Product
Identity.
8. Identication: If you distribute Open Game Content You must clearly indicate
which portions of the work that you are distributing are Open GameContent.
9. Updating the License: Wizards or its designated Agents may publish updated
versions of this License. You may use any authorized version of this License to copy,
modify and distribute any Open Game Content originally distributed under any version
of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of
the Open Game Content You distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game
Content using the name of any Contributor unless You have written permission from
the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of
this License with respect to some or all of the Open Game Content due to statute, judicial
order, or governmental regulation then You may not Use any Open Game Material so
aected.
13. Termination: This License will terminate automatically if You fail to comply with
all terms herein and fail to cure such breach within 30 days of becoming aware of the
breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make itenforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
System Reference Document © 2000, Wizards of the Coast, Inc.; Authors:
JonathanTweet, Monte Cook, and Skip Williams, based on material by E.Gary Gygax
and Dave Arneson.
Pathnder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Authors: Logan Bonner,
Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.
Pathnder Beginner Box Sanctioning Document © 2023, Paizo Inc.; Authors: Alex
Speidel and Linda Zayas-Palmer.
This product is compliant with the Open Game License (OGL) and is suitable for use with the
Pathnder Roleplaying Game (Second Edition).
Product Identity: The following items are hereby identied as Product Identity, as dened in the
Open Game License version 1.0a, Section 1(e), and are not Open Game Content: All trademarks,
registered trademarks, proper nouns (characters, deities, locations, etc., as well as all adjectives,
names, titles, and descriptive terms derived from proper nouns), artworks, characters, dialogue,
locations, organizations, plots, storylines, and trade dress. (Elements that have previously been
designated as Open Game Content, or are exclusively derived from previous Open Game Content,
or that are in the public domain are not included in this declaration.)
Open Game Content: Except for material designated as Product Identity, the game mechanics of
this Paizo game product are Open Game Content, as dened in the Open Game License version
1.0a, Section 1(d). No portion of this work other than the material designated as Open Game
Content may be reproduced in any form without written permission.
Pathnder Beginner Box Sanctioning Document © 2020, Paizo Inc. All rights reserved. Paizo,
the Paizo golem logo, Pathnder, the Pathnder logo, Pathnder Society, Starnder, and
the Starnder logo are registered trademarks of Paizo Inc.; the Pathnder P logo, Pathnder
Accessories, Pathnder Adventure, Pathnder Adventure Card Game, Pathnder Adventure
Card Society, Pathnder Adventure Path, Pathnder Battles, Pathnder Combat Pad, Pathnder
Flip-Mat, Pathnder Flip-Tiles, Pathnder Legends, Pathnder Lost Omens, Pathnder Pawns,
Pathnder Roleplaying Game, Pathnder Tales, Starnder Adventure Path, Starnder Combat
Pad, Starnder Flip-Mat, Starnder Flip-Tiles, Starnder Pawns, Starnder Roleplaying Game, and
Starnder Society are trademarks of Paizo Inc.