Appendix H: Apple’s and Google’s in-app purchase rules
1. The main way in which both Apple and Google monetise their app stores
directly is through requirements on certain developers to use their proprietary
payment systems to process in-app purchases made by users, such as paid
for apps, features or content within an app, or subscriptions. Apple and
Google charge a commission of up to 30% for these transactions.
2. We have heard several complaints from developers about the effects of
having to use Apple’s and Google’s payment systems, which we consider in
more detail in this appendix. The same concerns are also being separately
considered by the CMA in the context of our competition enforcement case
into Apple’s App Store under the Competition Act 1998.
1
Background
Apple’s and Google’s in-app payment system rules
3. Both the App Store and Play Store require that certain in-app payments must
be made using Apple IAP and Google Play’s billing system respectively. For
transactions which are handled by Apple IAP or Google Play’s billing system,
Apple and Google effectively act as the seller of the relevant in-app purchase
and have the contractual link to the consumer. Payment is taken from the user
by Apple or Google and then remitted to the app developer after Apple and
Google have taken a commission.
Apple IAP
4. Apple’s rules require that apps which offer ‘digital’ content, defined in Apple’s
guidelines as wanting to unlock features or functionality within your app,
2
(by
way of example: subscriptions, in-game currencies, game levels, access to
premium content, or unlocking a full version),must exclusively use Apple’s
own system (‘Apple IAP’) for in-app related payments. Conversely, apps
which provide physical goods and services outside of the app cannot use
Apple IAP and are able to use a payment service provider (PSPs), such as
Paypal or Apple Pay. Most of the payments made using Apple IAP are subject
1
Investigation into Apple AppStore. This investigation is ongoing and no decision has yet been made as to
whether Apple has acted unlawfully. Competition Act investigations are based on different legal tests and
standards of proof than the CMA’s market studies. As such, while the market features and practices being
considered are similar, any findings in this market study are without prejudice to the CMA’s assessment under
the Competition Act.
2
Publicly available on Apple’s website App Store Review Guidelines - Apple Developer.
H2
to a 30% commission collected by Apple. Apple applies a lower commission
of 15% in certain limited circumstances:
Subscriptions after the first year: for auto-renewing subscription
purchases made by customers who have accrued greater than one year of
paid subscription service, Apple’s commission rate is reduced to 15% for
all prices payable for each subsequent renewal.
3
Video Partner Program: the program is available for apps featured in the
Apple TV app and approved partners pay a 15% commission to Apple
when users sign up using Apple IAP.
4
Small Business Program: app developers that earned no more than $1
million in developers’ earnings (ie the amount after the deduction of the
commission fee) on all of their apps in total in each of the previous year
and the current calendar year and app developers new to the App Store
can qualify for the program and a reduced commission of 15%. If a
participating developer surpasses the $1 million threshold, the standard
commission rate will apply to future sales. If a developers proceeds fall
below the $1 million threshold in a future calendar year, they can re-qualify
for the 15% commission the year after.
5
News Partner Program: app developers which are subscription news
publications providing their content to Apple News in Apple News Format
may qualify for the 15% commission rate on qualifying in-app purchase
subscriptions.
6
5. Certain types of app offering digital content are not required to use Apple IAP.
Most notably, a closed group of certain app types referred to as ‘reader apps’
(specifically: magazines, newspapers, books, audio, music, and video), are
permitted to ‘disable’ the Apple IAP function. Reader apps which disable
Apple IAP cannot then sell subscriptions or in-app content via the iOS device
but can provide users with access to previously purchased content or
subscriptions on a ‘read-only’ basis. In addition, it is possible for apps which
offer ‘multi-platform’ services (apps that work across multiple platforms, such
as iOS, Android, web browser, games consoles) to sell content on one
platform that can then be accessed via their iOS app. Both reader apps and
3
See Auto-renewable Subscriptions - App Store - Apple Developer. This subscription renewal reduced rate has
applied since 2016.
4
See Apple Video Partner Program - Apple Developer. The Video Partner Program has been effective since
2016.
5
See App Store Small Business Program - Apple Developer. The Small Business Program has been effective
since 1 January 2021. In August 2021 pursuant to the settlement in Cameron et al v. Apple Inc., Apple agreed
to maintain the program in its current structure for at least the next three years.
6
See News Partner Program - Apple Developer. The News Partner Program was launched on 26 August 2021.
H3
those offering multi-platform services are still subject to Apple’s anti-steering
rules, which are explained in the paragraph below.
6. In addition to the obligation to use Apple IAP, Apple has ‘anti-steering’ rules
which restrict all app developers offering digital apps from referring, within the
app, to other ways a user could pay for digital content, such as through a
website. This means, for example, that app developers are restricted from
informing users who are about to purchase a subscription via Apple IAP that
there were better or cheaper alternative subscriptions available on the app
developer’s website that could also be used in the iOS app. Following
enforcement action by Japan’s Fair Trade Commission, Apple announced that
it has changed its rules for reader apps. Since 30 March 2022, reader apps
can apply for an External Link Account Entitlement permitting developers to
include an in-app link to an external website for account creation and
management purposes.
7
7. Apple’s anti-steering rules previously also restricted developers from
communicating with iOS users outside the app (for example, via email) about
other ways to make payments outside of the app, but in October 2021 Apple’s
rules were amended so that such communications are now permitted.
Google Play’s billing system
8. The rules for Google Play’s billing system are broadly similar to Apple IAP.
Google’s payment rules state that Play-distributed apps ‘requiring or
accepting payment for access to in-app features or services, including any
app functionality, digital content or goods’ (eg digital items such as virtual
currencies; subscription services; and app functionality or content (for
example, an ad-free version of an app)) must use Google Play’s billing
system.
8
Conversely, apps offering non-digital content cannot use Google
Play’s billing system and must use other payment solutions. Payments made
using Google Play’s billing system are then subject to a service fee, typically
of 30%. Google applies a reduced 15% rate in limited circumstances:
From 1 July 2021 Google lowered the service fee to 15% for the first $1
million of earnings for all app developers enrolled in the 15% service fee
tier.
9
For developers not enrolled in the 15% service fee tier by 1 July
2021, the service fee of 30% applies until enrolment has occurred.
10
7
Update on “reader” app distribution - Latest News - Apple Developer
8
Payments - Play Console Help (google.com). See also Monetisation and ads - Play Console Help (google.com).
9
Changes to Google Play's service fee in 2021 - Play Console Help and Android Developers Blog: Boosting
developer success on Google Play (googleblog.com)
10
See also Changes to Google Play's service fee in 2021 - Play Console Help
H4
From 1 January 2018, Google lowered its fee for subscriptions to 15% for
subscribers who maintained a subscription service for more than 12
months. From 1 January 2022, Google reduced the service fee for all
subscription products to 15%.
11
Google also announced changes to its ‘Play Media Experience Program’.
Developers may be eligible for a reduced fee based on high content
costs.
12
A service fee of 15% would apply for apps primarily offering video,
audio, or books in which users pay to consume content, and which meet
the requirements of the program.
13
Ebooks and on-demand music
streaming services would be eligible for a service fee of 10%.
14
9. The requirement to use Google Play’s billing system also has exceptions:
All ‘Consumption only’ apps,
15
which offer services available across
multiple platforms, are allowed to disable Google Play’s billing system and
offer users access to subscriptions or in-app content purchased on other
platforms on a read-only basis. By way of contrast, as set out above, Apple
only permits certain categories of apps to disable Apple IA P.
Google Play’s anti-steering rules prevent app developers from providing
users, within an app, with a direct link to a webpage containing an
alternate payment method. They do not prevent app developers from
using other means (such as email communications) to tell Android users
about alternative payment options.
10. In some respects, Google’s rules have become more closely aligned with
Apple’s over time. From 1 June 2022 all developers selling digital goods in
their apps are required to solely use Google Play’s billing system (and pay a
service fee from a percentage of the purchase). Google has warned that any
app developers not compliant by this date will be removed from the Play
Store.
16
Some parties told us that, prior to this update taking effect, some
apps have given Android users alternative payment options for in-app
purchases in addition to Google Play’s billing system, but after the updates to
the policy have taken effect, they will only be able to use Google Play’s billing
11
This was announced on 21 October 2021, see Android Developers Blog: Evolving our business model to
address developer needs (googleblog.com)
12
Understanding Google Play's service fee - Play Console Help
13
In June 2021, Google reduced its commission to 15% for apps primarily offering video, audio, or books in
which users pay to consume content, as part of the Play Media Experience Program. See Android Developers
Blog: Continuing to boost developer success on Google Play (googleblog.com) and Play Media Experience
Program | Google Play Console
14
Android Developers Blog: Evolving our business model to address developer needs (googleblog.com)
15
Apps that do not enable users to purchase access to digital goods or services from within the app.
Understanding Google Play’s payments policy - Play Console Help.
16
Android Developers Blog: Listening to Developer Feedback to Improve Google Play (googleblog.com); See
also Understanding Google Play’s Payments policy - Play Console Help last accessed on 10 May 2021.
H5
system. The fact that certain app developers were using their own payment
solutions to accept payments within their apps listed on the Play Store prior to
this may explain why fewer app developers in general have to date
complained about Google’s payment rules.
How different app monetisation models are affected by in-app purchase rules
11. As noted above, only apps which offer ‘digital’ content consumed within the
app, such as mobile games, are required to use Apple’s and Google’s
payment systems. Apps which are used as a distribution channel for ‘physical’
products or services consumed outside the app, such as eCommerce or
travel, cannot use Apple’s and Google’s in-app payment systems and do not
pay a commission.
12. Some app developers have told us that the distinction between ‘digital’ and
‘physical’ is not always clear. For example, Match Group has submitted that
dating services are considered as ‘digital’ and are obliged to use Apple IAP,
while apps that offer what is, in Match Group’s view, a similar function, such
as Uber, can use their own payment solution as the transaction is considered
by Apple to be ‘physical’. Match Group submits that in both cases the actual
service is consumed outside the app while the actual transaction of
connecting two users occurs within the app.
13. For apps that do offer ‘digital’ content, only apps that directly monetise content
within the app are affected. This includes:
paid apps, which require a one-off upfront payment to download and use
the app;
subscription-funded apps, which require users to sign up to a rolling
subscription to access the app; and
apps offering paid in-app content, which require users to make in-app
payments to access specific additional content or functionality.
14. Wholly ‘ad-funded’ apps, which are offered to users for free and then funded
by the sale of advertising inventory shown to users within the app, do not use
Apple’s and Google’s payment systems and do not pay a commission to
Apple or Google.
15. Apple’s and Google’s app store revenues are derived from a small proportion
of apps. To assess revenue concentration we considered the proportion of
apps that accounted for 90% of the commissions received by Apple. This was
[less than 10%] in the UK in 2021. Similarly, in the same period, [less than
H6
10%] of the apps using Google Play’s billing system accounted for 90% of the
total service fee revenue on apps (including Play pass) received by Google.
16. Figure H.1 below shows the distribution of Apple’s and Google’s app store net
revenues
17
across category of app.
Figure H.1: Apple IAP net revenue and Google Play’s service fee revenue by app category in
the UK 2021
Apple Google
Source: CMA analysis of Apple’s and Google’s data.
18
Bars for Apple and for Google are not on the same scale so cannot be
compared directly.
17. App store revenues are concentrated in mobile gaming, which, in the UK in
2021, accounted for [over half] of Apple IAP revenues and [over half] of
Google Play’s billing system revenues on apps (including Play pass). The
majority of Apple’s and Google’s app store revenues are derived from
payments for one-off in-app features or content, such as a particular item
purchased within a game experience, rather than for ongoing subscriptions.
For the UK in 2021, [over half] of Apple IAP and Google Play’s service fee
revenues came from these one-off in-app payments, which are largely used in
mobile gaming. The remaining app distribution revenues are derived largely
from subscriptions.
17
That is, the revenue that Apple/Google retain from transactions made through their payments systems in the
UK.
18
Categories have been grouped by the CMA for illustrative purposes.
Business, productivity
Education
Food, shopping, travel
Games
Health, fitness, medical
Lifestyle, social
Music, entertainment,
sports
News, books, design
Utilities
Business, productivity
Education
Food, shopping, travel
Games
Health, fitness, medical
Lifestyle, social
Music, entertainment,
sports
News, books, design
Utilities
H7
Apple’s and Google’s rationale for app store payment rules
Collection of commission
18. Both Apple and Google argue that the obligation to use their payment
systems is necessary for them to collect commission for the sales that
developers make as a result of distributing apps through Apple’s and Google’s
app stores. For example, Apple submitted that the commission that it charges
on in-app payments is not a fee for using Apple IAP, but that the requirement
to use Apple IAP is so that it can collect a commission on eligible developer
sales to iOS users. Apple submitted that the commission supports the overall
App Store infrastructure and ecosystem, which facilitates the plethora of
functions (including technology, customer connection and customer trust) that
must be in place to lead to an in-app purchase in the first place.
19. Google also submitted that its payment policy enables the Play Store to
collect its service fee in a way that aligns Google’s success with developer
success, since Google makes money only when developers of certain apps
successfully sell their apps, in-app content, or subscriptions to users.
20. Both Apple and Google argue that requiring that certain apps use their
payment systems is the most efficient way for them to charge a commission
and recoup the investments they have made in relation to their app stores:
Apple submitted that if developers did not use Apple IAP to process their
in-app sales, Apple would have no effective way of tracking when
transactions that are subject to its commission take place, or of
calculating and collecting the money it is owed by hundreds of thousands
of developers on those sales.
Google submitted that if it was no longer able to collect fees by requiring
developers to use Google Play’s billing system, and instead required third
parties to report their revenues and pay an invoice for 15% or 30%
thereof, there would be scope for abuse and fraud, potentially giving rise
to audits, disputes and litigation.
21. Apple has argued that its IAP-related guidelines and rules are not unique to
Apple but are in line with the business models and rules of many other digital
marketplaces.
19
19
Including the Google Play Store, Amazon Appstore, Samsung Galaxy Store, Microsoft Store, Xbox Live Store,
Sony PlayStation Store and Nintendo eShop.
H8
22. However, an app developer has argued that there are viable alternative
methods, commonly used elsewhere, which would enable the app store
provider to obtain fair compensation. For example, Apple or Google could
allow developers to use their own payment solutions and then report
transactions made through these payment systems at regular intervals. This
developer noted that similar reporting obligations (accompanied with audit
rights) are standard practice when it comes to calculating royalties for IP
licensing. Alternatively, or in addition, the app store provider could be notified
in near real-time whenever a transaction takes place via a third-party payment
system through the use of an API, in a similar way to those currently used by
Apple to inform developers when transactions are carried out through Apple
IAP.
23. In response to recent legislative changes in the country, Google announced
that in South Korea,
20
developers will be able to add an alternative in-app
payment option, alongside Google Play’s billing system, for their mobile and
tablet users.
21
In this announcement Google stated that it still intends to
collect its commission from developers who sell digital content, but will deduct
4% when a user selects a developer’s alternative in-app billing system, to
account for the developer’s costs in supporting it. Similarly, it has been
reported, although not confirmed by Apple, that Apple plans to allow
developers in South Korea to use a third-party payment system, with
payments subject to a commission fee 4 percentage points lower than Apple’s
fee for Apple IAP. This suggests that both Apple and Google have found
technical solutions that enable them to track in-app transactions where a third-
party payment system is used, in order to collect their commission.
24. As noted in Chapter 4, a requirement to use a platform’s payment system for
in-app purchases for some digital goods is not unique to Apple and Google;
the Xbox Store for Consoles, Steam and the Amazon App Store also require
users to use the platform’s proprietary payment system for in-app purchases.
Some other platforms do not implement such restrictions. The Epic Games
Store, Samsung Galaxy Store and Microsoft Store for Windows offer their
proprietary payment systems for in-app purchases but do not mandate the
use of such systems.
25. Although Apple has referred to other platforms where use of a payment
system operated by the platform owner is mandated, a simple comparison of
requirements against other platforms is not necessarily informative. First, the
rules of some platform owners are stricter than others in terms of the extent to
20
https://developers-kr.googleblog.com/2021/11/enabling-alternative-billing-in-korea-en.html
21
https://support.google.com/googleplay/android-developer/answer/9858738
H9
which their payment systems are required to be used. Further and in any
event, the lack of competition faced by Apple’s and Google’s app stores
means that their restrictions on the use of alternative payment options are of
particular concern, for the reasons set out further below.
User benefits
26. Both Apple and Google argue that use of their payment systems also results
in user benefits, in that they provide users with a convenient and secure way
of buying and managing digital content from third-party developers. For
example, Apple submitted that Apple IAP allows an iOS user to buy digital
content within the app on an Apple device using the payment credentials the
user has already registered with Apple and with the convenience of a few
clicks. It said that this gives users of iOS devices a seamless, frictionless and
safe way to buy digital content from third-party developers through the App
Store. Apple further submitted that Apple IAP provides the following benefits
and features: Family Sharing and Ask to Buy;
22
clear and conspicuous
pricing;
23
biometric authentication;
24
email receipts and purchase history;
25
Report a Problem and refunds;
26
restore purchase;
27
manage and cancel
subscriptions;
28
fraud prevention.
29
27. Apple’s and Google’s app store payment systems may be uniquely well-
placed to deliver some of these benefits, particularly those which are
connected to overall usage of the mobile device. The convenience of being
able to use a single set of payment details and deal with a single trusted point
of contact for payments appears to be an important benefit on which certain
users may place significant value. In addition, app developers are also likely
22
Apple’s Family Sharing feature allows consumers to share their app purchases content, and services with
other members of their family. The Ask to Buy capability provided in Family Sharing allows parents to approve all
app downloads, app purchases, and Apple IAP purchases made by their children.
23
An Apple IAP purchase cannot be completed until the consumer is shown a pricing sheet, which clearly
discloses the price of the item, and the account and payment method that will be charged. For subscription items
the pricing sheet displays the renewal schedule and the duration of any free trial or promotional price.
24
After a customer reviews the pricing sheet, Apple confirms that the consumer wants to go ahead with the
purchase via the consumer’s fingerprint on Touch ID-enabled devices, or the consumer’s face on Face ID-
enabled devices.
25
All Apple IAP purchases are recorded on a comprehensive email receipt. In addition, all Apple IAP purchases
are included in a centralised Purchase History menu that consumers can reference at any time.
26
Consumers can report an issue with a purchase and request a refund from Apple by accessing the Report a
Problem menu from an email receipt or on the web. This allows users to deal with a single point of contact and
with a company of Apple’s reputation.
27
Apple’s commerce system enables the completion or restoration of purchases, whether in situations where
either a user hit the “buy” button for an Apple IAP purchase and the developer did not deliver the content for
some technical reason, or where the user wants to transfer an app and in-app purchased content onto a new
Apple device.
28
All information about Apple IAP subscriptions is contained in a centralised menu so that consumers can keep
track of their charges and can easily cancel subscriptions if they so wish.
29
Apple IAP data is analysed by Apple’s extensive fraud analysis engine, providing Apple with data which it can
use to root out scams and unscrupulous developers.
H10
to indirectly benefit from users having greater confidence in placing
transactions through Apple’s and Google’s app stores.
28. However, as noted further below, many similar user benefits as well as other
potential benefits can also be provided by alternative payment solutions. We
note that non-digital apps are prohibited from using Apple’s and Google’s
payment systems and are able to nevertheless process in-app transactions
with little apparent negative consequences. Additionally, as we set out further
below, the evidence from app developers suggests that alternative payment
systems offer users several benefits that Apple’s and Google’s payment
systems currently do not, such as greater flexibility in the pricing structures
and payment methods offered to consumers and the ability to manage
refunds directly.
Application of restrictions to apps selling digital content
29. Apple and Google present similar reasons for why apps offering physical
goods and services do not need to use their payments system.
30. Apple submitted that the primary reason why Apple IAP does not apply to
apps offering physical goods and services is because Apple lacks the ability
to verify the delivery of physical goods and services to the customer when
performance of the transaction between the app developer and the user takes
place outside of the device.’ Apple further submitted that the need to comply
with consumer legislation, including product liability rules, as well as local tax
codes across the 175 countries where the App Store is present would
increase the complexity, expense and transactional risk to the App Store
business.
31. Google submitted that sales of physical goods or services present unique
challenges. The sale of physical goods or services present potential liability
concerns.’ Google further submitted that it is not able to track whether a
transaction relating to physical goods has been fulfilled and so cannot provide
the same level of developer support for the sale of physical goods and
services, for example in minimising refund abuse, compared to digital goods
and services.
32. While Apple and Google did not submit this as part of their rationale for only
requiring apps that sell digital content to use their payment systems, some
other stakeholders have speculated that Apple and Google may not be able to
charge a 30% commission to apps that sell physical goods and services as
these often have low margin business models and would be unable to pay
such a commission.
H11
Potential harm to competition resulting from in-app purchase rules
33. As set out in Chapter 4, our view is that Apple and Google have market power
in relation to native app distribution. This market power allows Apple and
Google unilaterally to set rules for their app stores, including requirements for
certain app transactions to be processed through their own payment systems,
and limits developers’ ability to refer to payment options outside of the app, as
referred to above.
34. App developers have raised several concerns about how they are affected by
this. Many expressed concerns about the level of the commissions, which we
considered in Chapter 4. In this section we have considered the following
possible harms arising from the payment system rules:
the requirements for in-app purchases to be made through Apple and
Google mean that app developers cannot choose alternatives for
processing payments for digital content that better meet their needs;
the requirements for in-app purchases to be made through Apple and
Google mean that developers are ‘disintermediated’ from their users in
certain respects;
the requirements for in-app purchases to be made through Apple and
Google (and the commission payable to Apple and Google for these
transactions) distort competition between Apple’s and Google’s own apps
and rival apps;
the requirement for in-app purchases to be made through Apple and
Google may cause billing issues for users who switch between iOS and
Android devices and vice versa; and
the anti-steering rules prevent developers from informing users of the fact
that there may be alternative ways to pay for content outside of an app,
limiting their ability to make informed choices and drive effective
competition between distribution channels.
35. Our assessment in the section below focuses primarily on Apple IAP, as we
have received most complaints about Apple’s rules in relation to the use of
Apple IAP. This may reflect the fact that certain app developers have been
giving Android users alternative payment options for in-app purchases in
addition to Google Play’s billing system, as explained above. As set out
below, we have also considered and sought evidence from app developers on
how these issues apply to Google Play’s billing system and have highlighted
the similarities and differences. In addition, as noted above, Apple’s and
H12
Google’s payment system rules are developing and several changes have
been announced at various points over the course of this market study.
Consequently the evidence and views from app developers are likely to reflect
this evolving picture.
Choice of payment service processor
36. Apple’s and Google’s rules on in-app purchase effectively combine the
provision of a distribution platform to app developers through their app stores
with a payment service for in-app transactions. The result of using Apple IAP
and Google Play’s billing system, is that Apple and Google effectively become
the direct seller for the relevant transactions.
37. For transactions processed via Apple IAP, Apple becomes the ‘merchant of
record’ for the transaction. Apple uses third-party acquirers to assist in
processing payments facilitated by Apple IAP.
38. Google is similarly the ‘merchant of record’ for transactions made via Google
Play’s billing system but uses third-party processors and acquirers for the
processing and front-line collection of funds.
30
39. A key impact of this is that app developers cannot use other third-party
options for the processing of in-app payments. In the absence of Apple’s and
Google’s payment system requirements, app developers would be able to
choose third parties referred to as ‘payment service providers’ or PSPs (such
as Adyen, PayPal and Stripe) to process in-app payments, which would mean
that: (i) an app developer could choose to act as the direct seller for the
payment transaction, with a third-party PSP processing the transaction on
their behalf; and (ii) app developers and ultimately their users would benefit
from greater competition between PSPs to provide them services in relation to
in-app transactions. Such services might include both the services required to
process payments, for example via the card networks, or through other means
such as carrier billing, and various other software services to collect the
payment at the point of sale and detect fraud and analyse transaction data.
40. Most of the large app developers that responded to our requests for
information said that Apple’s and Google’s payment systems are in various
ways limited compared to the alternative payment solutions available from
PSPs. Almost all developers said that they would not use Apple’s or Google’s
payment systems if they were not required to. Some highlighted the difference
in commission between Apple’s and Google’s systems and third-party PSPs
as the main reason. However, many stated that the alternative payment
30
Merchant of Record - Play Console Help (google.com). See also section 3.3 of DDA
H13
solutions they used elsewhere were preferable, irrespective of the
commission, as they offered greater flexibility and functionality and enabled
the developer to offer a more consistent user experience across platforms.
41. For example, several app developers told us that use of Apple IAP means
they are denied various aspects of pricing flexibility that would be available if
they contracted with a third-party PSP:
Apple requires that developers choose among pre-defined price tiers,
limiting the precision with which developers are able to price their products
and, in some cases, resulting in pricing discrepancies across different
channels. In addition, tiers are fixed across currencies which forces
developers to use the implied exchange rates set by Apple.
Developers are limited in how they can offer bundled app subscriptions (in
other words subscriptions to multiple apps offered together for a discount).
Similarly, app developers are unable to offer additional paid features or
promotions to existing subscribers or extend the length of free trial periods.
Apple does not allow app developers to target discounts or promotions to
specific groups of users, for example by offering student discounts or
discounts to users who have used a free version of an app for a specific
period of time.
Apple IAP does not support scalable license-based models which can be
used by multiple users (for example for business users).
Apple only allows a maximum of 10,000 products to be made available
within an app using Apple IAP. This restricts the ability of apps with a
greater number of SKUs to offer ‘a la carte purchases rather than
subscriptions.
42. With respect to pricing flexibility, Apple submitted that it considers the options
available to developers are very flexible and provide developers with
considerable choice and freedom to determine their own business offerings
and that it is constantly engaging with users and developers to make
improvements to the App Store. For example, Apple has announced plans to
expand the number of price points available to developers for subscriptions
and has recently launched subscription offer codes.
31
43. Most app developers submitted that Google Play’s billing system was similar
to Apple IAP with respect to the pricing flexibility allowed, when it is required
31
See: https://www.apple.com/newsroom/2021/08/apple-us-developers-agree-to-app-store-updates/
H14
to be used. Some responded that they were currently required to use Apple
IAP and not Google Play’s billing system, but that this was anticipated to
change when Google more strictly enforces its rules in March 2022. A few
noted relatively minor differences in the flexibility offered by Google compared
to Apple. For example, one developer responded that Google provides a more
robust and flexible set of tools and functionality than Apple to manage aspects
of Apple IAP processing, for example, providing developers more flexibility
than Apple in setting and adjusting tax rates.
44. Several app developers also submitted that use of Apple IAP deprives
developers of the ability to offer users certain payment options. For example,
some highlighted that Apple IAP does not support carrier billing. One app
developer responded that it is prevented from using alternative payment
methods and that it is also required to adopt Apple’s grace periods of 60 days
over its own shorter defaults, increasing the potential for fraud (as customers
remain entitled to the benefits, they purchased during this grace period). Two
developers submitted that the obligation to use Apple IAP prevented
developers from being able to provide an alternative in the event that Apple
IAP malfunctions, as one alleged had happened frequently in the past.
45. The requirement to use Apple’s and Google’s payment systems, rather than
third-party PSPs, means that developers are less able to engage directly with
users and take actions to improve transaction completion rates. One
developer submitted that in the event a payment is declined, it does not know
why the payment could not be processed and therefore feels it is unable to
helpfully respond. We heard from one billing provider that its service could
employ specific prompts to encourage users with insufficient funds to ‘top up’
as a means of improving completion rates.
46. Some developers also submitted that the obligation to use Apple’s and
Google’s payment systems resulted in additional implementation costs for the
developer. Some told us that implementing the promotional features that
Apple IAP does support requires substantial engineering time and resources
to build the necessary integrations. One developer submitted further that the
impact of the coding requirements was particularly acute for its cloud-based
service, as absent the Apple IAP requirement the same code could run off-
device on the server, regardless of the user’s device. In addition, some app
developers submitted that separate business units are required to manage
Apple IAP payments, and the developer is unable to operate a single billing
solution or its own payment infrastructure across multiple channels.
47. Apps which are required to use Apple’s and Google’s in-app payment
systems do not have the benefit of competition between providers of payment
systems. Based on the above, it appears that in the absence of the
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requirement to use Apple’s and Google’s systems, app developers
would be able to choose, often bespoke, payment solutions that better
meet their needs and those of their users, and that there would be a
greater incentive for PSPs to innovate in payment solutions specifically
designed for in-app payments.
Control over relationship between developers and users
48. As explained above, Apple and Google act as the direct seller in relation to
Apple IAP and Google Play’s billing system’s transactions. This means they
are responsible for key aspects of the sales process such as processing
customer payments, refunds, and subscription cancellations. We discuss
consumer experiences in cancelling subscriptions and requesting refunds in
Appendix K.
49. Most developers we contacted who used Apple IAP responded that this made
it more difficult for refund requests to be resolved effectively. For example:
Several developers responded that Apple IAP limits the ability of
developers to directly interact with customers and resolve certain service
issues. This means that developers are less able to explain what has gone
wrong with a purchase or how to use newly acquired content or approach
customers with a special offer where the experience has not been
satisfactory.
Several developers responded that for Apple IAP transactions, Apple does
not always provide the information necessary to allow developers to
reverse the purchase of content when a refund is requested or identify
requests for repeated free trials. This has the potential to create incentives
for refund fraud.
Epic Games submitted that Apple has little insight into the complex Apple
IAP issues that customers present to it and so is ill-equipped to deal with
refund requests itself. Epic asserted, for example, that Apple has no
means of verifying claims by customers that errors in apps render their in-
app purchases obsolete, and that as a result, Apple applies blanket rules
for refunds which cause some customers to be treated unfairly and
historically also allowed for fraudulent claims to be refunded.
50. Several developers also submitted that the lack of control developers had
over refunds caused customer confusion as it was not clear to customers
where to seek support depending on their service issue. Developers are
unable to resolve issues relating to Apple IAP transactions, such as refund
requests, and would need to refer such requests to Apple. Many of these
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customers reportedly view transactions as occurring between them and the
developer and express frustration when the developer cannot resolve their
concerns.
51. One app developer submitted survey evidence (based on global rather than
just UK users) which showed that only around [10-20]% of users on iOS
reported positive satisfaction for refund requests, compared to around [70-
80]% of users on its website or on Android (where the majority of users use
the billing solution offered by the developer).
52. App developers also submitted that Apple IAP limits the information available
to developers about their customers and thereby restricts their ability to
improve their services and compete effectively. Several developers explained
that using Apple IAP meant that they received limited transaction or payment
data and so were unable to identify specific customers or use this information
to improve their services. For example:
Spotify submitted that Apple does not provide user-level information on
cancellation and payment related errors in a timely fashion to enable it to
better understand its own customers and adopt pro-competitive initiatives
to win over customers.
Match Group submitted that Apple does not provide it with data that could
be used to customise its offers to particular users, provide a better
customer experience and enhance platform safety by allowing Match
Group access to additional tools it could use to detect fraud, scammers
and underage users.
One app developer submitted that the way Apple has set up Apple IAP
does not allow developers to conduct A/B tests on their own users to be
able to determine the appropriate price to charge in different geographies.
One app developer submitted that Apple does not provide data about the
revenue generated by promotions and sales until long after the fact, and
this data is often too generalised to ascertain what, if any, effect the
promotion or sale has had.
53. Apple submitted that the App Store uses a variety of information to determine
if a refund request should be approved, including consumption data,
32
that
developers can send to the App Store in response to a refund request
notification through its new Consumption API, if the customer has provided
consent. In addition, when Apple receives a customer complaint, the
32
Information about a user’s consumption of a consumable in-app purchase.
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AppleCare support team encourages the customer to communicate directly
with developer. If the customer remains unsatisfied then Apple may refund the
purchase. Apple subsequently sends a refund server notification to the
developer, indicating the reasons for the refund.
54. App developer views regarding the effect of Google Play’s billing system on
the relationship between developers and their customers were more mixed.
Some told us that Apple’s and Google’s payment policies were largely the
same and had the same effects, but others submitted that Google Play’s
billing system allows developers greater control over cancelling subscriptions
or directly issuing refunds. Some submitted that Google Play’s billing system
provides information at a transaction level (though the data it provides is still
limited).
55. Overall, the evidence we have received from app developers suggests that
Apple’s in-app purchase rules may make it harder for app developers to
interact directly with their customers and receive valuable data necessary for
them to improve their services. Google Play’s payment system may have a
similar effect, especially as more app developers are required to use Google
Play Billing exclusively from June 2022. We recognise that some users may
value the option of being able to transact with a single trusted party, such as
Apple or Google. However, as discussed below, our view is that it is likely that
these benefits could also be achieved if users are given choice over whether
to use Apple’s and Google’s sales systems or an alternative payment option
that allows them to transact directly with developers.
Effects on competition between apps
56. The requirements to use Apple’s and Google’s payment systems also have
the potential to distort downstream competition between apps. This is
because these requirements affect digital apps that wish to monetise directly
but do not affect other apps, such as those that have ad-funded business
models or those that are operated by Apple and Google. This may put rivals
to Apple’s and Google’s first-party apps at a competitive disadvantage. As
discussed above, Apple and Google operate several apps that directly
compete with app developers. Several developers that compete directly with
Apple’s and Google’s apps have told us that being subject to the 30%
commission places them at a significant disadvantage when competing with
Apple and Google.
57. Some of these developers have chosen to absorb the cost of commission
rather than pass it on to downstream customers. However, these developers
then have fewer resources to invest in research and development to improve
their product. Other developers have passed it on to customers, either wholly
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or in part. For example, it is the CMA’s understanding that Amazon Music
charges customers using iOS devices a monthly subscription fee of £10.99
(instead of the £9.99 monthly fee it charges customers subscribing using
other devices),
33
34
compared to Apple Music which is offered at £9.99 per
month.
35
Spotify submitted that it was forced to pass on the Apple IAP
commission in full when it was implemented in June 2014, increasing its price
to £12.99 per month (again compared to Apple Music offered at £9.99 per
month). In May 2016 Spotify subsequently chose to cease using Apple IAP,
becoming a Reader app under the Reader rule, though it has told us that this
also negatively impacted its competitiveness against Apple.
58. Several developers have also suggested that their ability to compete with
Apple’s and Google’s apps is also affected by the lack of control over their
relationship with customers, for example in managing refunds and accessing
transactional data, as described above. In addition, some developers have
also raised the concern that use of their sales systems means Apple and
Google have access to valuable data about app transactions, which it can use
to compete with them and target which apps to develop, as discussed above
in the section on the collection and use of commercially sensitive information.
59. In this regard, we note that the European Commission has sent a Statement
of Objections to Apple expressing its preliminary view that Apple’s rules distort
competition in the market for music streaming services by raising the costs of
competing music streaming app developers.
36
60. Based on the above, we consider that the requirements to use Apple’s and
Google’s payment systems (and pay the associated commission) for in-app
payments on apps that compete downstream with Apple and Google in
circumstances where Apple’s and Google’s own apps do not pay a
commission on equivalent in-app payments may raise particular concerns,
in light of their potential to raise the costs of their rivals and create a potential
competitive disadvantage.
Impact of in-app purchase rules on ease of user switching between mobile
ecosystems
61. Several developers have suggested that Apple’s and Google’s payment
systems may make it more difficult for users to switch between iOS and
Android, due to challenges in transferring subscriptions across mobile
33
https://apps.apple.com/gb/app/amazon-music-songs-podcasts/id510855668
34
https://www.amazon.co.uk/b?ie=UTF8&node=11741995031
35
https://www.apple.com/uk/apple-music/
36
https://ec.europa.eu/commission/presscorner/detail/en/ip_21_2061
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devices. This is because users may find it more difficult to access or manage
subscriptions taken out through Apple IAP once they have switched to an
Android device (and vice versa).
62. The potential of issues with managing subscriptions across devices to act as
a barrier to switching is discussed in detail in Appendix D. The evidence
gathered suggests that most users do not perceive managing subscriptions
across devices after switching operating system as a barrier to their switching
decision. Only a small proportion of respondents to our survey referred to
concerns on losing paid-for subscriptions and in-app content as a reason for
not switching. Furthermore, the survey evidence suggests that most users are
satisfied with the process of managing and accessing paid-for subscriptions
when switching.
63. However, given only [10-20]% of iOS users have at least one subscription to a
third-party app this might be a greater actual concern for the subset of users
with a subscription. Overall, our view is that the requirement to use Apple’s
and Google’s payment systems (rather than those of a third-party) may cause
billing issues for users with subscriptions when they switch between iOS and
Android devices.
Impact of anti-steering rules
64. As noted above, Apple’s and Google’s current anti-steering rules restrict app
developers from including any information or link within an app to alternative
ways for making purchases ‘off app’ for example, a link to a webpage
containing a payment flow. This is particularly relevant to apps that are
available on multiple platforms. Further, Apple’s rules also previously
restricted developers from using other means (such as email
communications) to tell iOS users about alternative payment options, until
they were amended in October 2021.
65. Almost all the app developers we contacted who use Apple IAP and have
apps available on multiple platforms have confirmed that the anti-steering
rules prevent them from advertising to customers within a native app that
cheaper or alternative purchase options are available outside the iOS app,
such as via the developers’ website.
66. As a general point, the ability for users to make informed choices is important
in driving effective competition between distribution channels. A possible
concern is that the anti-steering rules may mean that users are unaware of
alternative, possibly lower cost options for purchasing outside of an app. For
example, iOS users may choose to take out subscriptions via Apple IAP
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because they are unaware that prices available through alternative channels
are cheaper than those offered via Apple IAP.
67. On the other hand, both Apple and Google argue that the anti-steering rules
are necessary to prevent developers from deliberately encouraging customers
to circumvent their payment systems at the point of purchase, after they have
accessed an app and its content through their app stores. In their view, the
anti-steering rules are a way of preventing other distribution channels from
free riding on their investments. Apple further submits that other platforms,
such as Spotify’s SoundBetter, eBay and 1stdibs.com, have similar policies.
68. Given that Apple and Google charge a commission for app distribution
through the in-app purchases made through their app stores, we consider that
anti-steering rules may be justified to the extent that they prevent the
circumvention of this commission by app developers at the point of purchase.
However, anti-steering rules may be harmful to competition between
distribution channels if they go beyond this, for example by restricting
developers’ communications with customers outside of their apps.
Conclusions on the impact of Apple’s and Google’s payment
system restrictions
69. Many of the potential harms identified above could be avoided if app
developers were able to choose third party PSPs and transact directly with
users. We consider that there would be viable alternative methods for Apple
and Google to collect a commission for their app stores, while also allowing
developers to choose alternative in-app payment mechanisms, which do not
give rise to the potential harms to competition outlined above.
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It is not clear
that these alternatives would be prohibitively costly or challenging to
implement and it would appear that both Apple and Google have the ability to
effectively enforce against any requirements that they impose through the use
of their app review processes.
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For example, this may include reporting obligations (accompanied by audit rights) or the use of an API that
notifies Apple and Google of transactions in real time.